godot/scene/main
Rémi Verschelde 8b8b6d1e87
Merge pull request #81006 from KurtBliss/Chance-of-crash-when-Control-overrides-mouse-input-on-Area2D-#79371
Fix possible crash when Control overrides mouse input on Area2D
2023-08-28 15:04:41 +02:00
..
canvas_item.cpp Fix global transform validity for Node2D and Control 2023-08-08 12:22:55 +02:00
canvas_item.h Fix global transform validity for Node2D and Control 2023-08-08 12:22:55 +02:00
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
missing_node.cpp
missing_node.h
multiplayer_api.cpp
multiplayer_api.h
multiplayer_peer.cpp
multiplayer_peer.h
node.cpp Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes 2023-08-16 16:54:06 +02:00
node.h Fix drag-dropping nodes to parent with internal nodes 2023-07-07 19:24:44 +02:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
scene_tree.h Merge pull request #78988 from RandomShaper/fix_change_scene 2023-07-26 18:39:43 +02:00
SCsub
shader_globals_override.cpp
shader_globals_override.h
timer.cpp
timer.h
viewport.cpp Merge pull request #81006 from KurtBliss/Chance-of-crash-when-Control-overrides-mouse-input-on-Area2D-#79371 2023-08-28 15:04:41 +02:00
viewport.h Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared 2023-08-17 15:43:38 +02:00
window.cpp Implement window center function. 2023-08-26 21:34:21 +03:00
window.h Implement window center function. 2023-08-26 21:34:21 +03:00