godot/servers
Rémi Verschelde f6626a40e5
Merge pull request #51843 from reduz/fixes-to-mobile-renderer-3
More fixes to mobile renderer
2021-08-18 20:43:25 +02:00
..
audio
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
physics_3d Epsilon check for angular velocity in Body3DSW 2021-08-16 20:05:48 +02:00
rendering Merge pull request #51843 from reduz/fixes-to-mobile-renderer-3 2021-08-18 20:43:25 +02:00
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp
display_server.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
physics_server_2d.h API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
physics_server_3d.cpp API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
physics_server_3d.h API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp Use the Unicode multiplication symbol where relevant 2021-08-12 21:45:33 +02:00
rendering_server.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
SCsub
server_wrap_mt_common.h
text_server.cpp
text_server.h
xr_server.cpp
xr_server.h