godot/core/string
Thaddeus Crews e7b11d1c99 Merge pull request #99527 from RandomShaper/fix_threaded_trans
Make loading translations from threads safe
2024-11-22 14:54:26 -06:00
..
char_range.inc
char_utils.h
fuzzy_search.cpp
fuzzy_search.h
locales.h
node_path.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
node_path.h
optimized_translation.cpp
optimized_translation.h
print_string.cpp
print_string.h
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp
string_name.h
translation_domain.cpp
translation_domain.h
translation_po.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
translation_po.h
translation_server.compat.inc Expose standardize_locale add_default param publicly 2024-11-21 16:50:31 -07:00
translation_server.cpp Expose standardize_locale add_default param publicly 2024-11-21 16:50:31 -07:00
translation_server.h Expose standardize_locale add_default param publicly 2024-11-21 16:50:31 -07:00
translation.cpp Make loading translations from threads safe 2024-11-22 09:44:07 +01:00
translation.h
ucaps.h
ustring.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
ustring.h