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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
226 lines
9.6 KiB
XML
226 lines
9.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileData" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_collision_polygon">
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<return type="void" />
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<argument index="0" name="layer_id" type="int" />
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<description>
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Adds a collision polygon to the tile on the given TileSet physics layer.
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</description>
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</method>
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<method name="get_collision_polygon_one_way_margin" qualifiers="const">
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<return type="float" />
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<argument index="0" name="layer_id" type="int" />
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<argument index="1" name="polygon_index" type="int" />
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<description>
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Returns the one-way margin (for one-way platforms) of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="get_collision_polygon_points" qualifiers="const">
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<return type="PackedVector2Array" />
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<argument index="0" name="layer_id" type="int" />
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<argument index="1" name="polygon_index" type="int" />
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<description>
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Returns the points of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="get_collision_polygons_count" qualifiers="const">
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<return type="int" />
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<argument index="0" name="layer_id" type="int" />
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<description>
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Returns how many polygons the tile has for TileSet physics layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="get_constant_angular_velocity" qualifiers="const">
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<return type="float" />
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<argument index="0" name="layer_id" type="int" />
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<description>
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Returns the constant angular velocity applied to objects colliding with this tile.
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</description>
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</method>
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<method name="get_constant_linear_velocity" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="layer_id" type="int" />
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<description>
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Returns the constant linear velocity applied to objects colliding with this tile.
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</description>
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</method>
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<method name="get_custom_data" qualifiers="const">
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<return type="Variant" />
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<argument index="0" name="layer_name" type="String" />
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<description>
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Returns the custom data value for custom data layer named [code]layer_name[/code].
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</description>
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</method>
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<method name="get_custom_data_by_layer_id" qualifiers="const">
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<return type="Variant" />
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<argument index="0" name="layer_id" type="int" />
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<description>
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Returns the custom data value for custom data layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="get_navigation_polygon" qualifiers="const">
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<return type="NavigationPolygon" />
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<argument index="0" name="layer_id" type="int" />
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<description>
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Returns the navigation polygon of the tile for the TileSet navigation layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="get_occluder" qualifiers="const">
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<return type="OccluderPolygon2D" />
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<argument index="0" name="layer_id" type="int" />
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<description>
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Returns the occluder polygon of the tile for the TileSet occlusion layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="get_peering_bit_terrain" qualifiers="const">
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<return type="int" />
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<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
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<description>
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Returns the tile's terrain bit for the given [code]peering_bit[/code] direction.
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</description>
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</method>
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<method name="is_collision_polygon_one_way" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="layer_id" type="int" />
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<argument index="1" name="polygon_index" type="int" />
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<description>
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Returns whether one-way collisions are enabled for the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="remove_collision_polygon">
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<return type="void" />
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<argument index="0" name="layer_id" type="int" />
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<argument index="1" name="polygon_index" type="int" />
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<description>
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Removes the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="set_collision_polygon_one_way">
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<return type="void" />
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<argument index="0" name="layer_id" type="int" />
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<argument index="1" name="polygon_index" type="int" />
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<argument index="2" name="one_way" type="bool" />
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<description>
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Enables/disables one-way collisions on the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="set_collision_polygon_one_way_margin">
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<return type="void" />
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<argument index="0" name="layer_id" type="int" />
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<argument index="1" name="polygon_index" type="int" />
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<argument index="2" name="one_way_margin" type="float" />
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<description>
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Enables/disables one-way collisions on the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="set_collision_polygon_points">
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<return type="void" />
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<argument index="0" name="layer_id" type="int" />
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<argument index="1" name="polygon_index" type="int" />
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<argument index="2" name="polygon" type="PackedVector2Array" />
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<description>
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Sets the points of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="set_collision_polygons_count">
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<return type="void" />
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<argument index="0" name="layer_id" type="int" />
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<argument index="1" name="polygons_count" type="int" />
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<description>
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Sets the polygons count for TileSet physics layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="set_constant_angular_velocity">
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<return type="void" />
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<argument index="0" name="layer_id" type="int" />
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<argument index="1" name="velocity" type="float" />
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<description>
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Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile.
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</description>
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</method>
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<method name="set_constant_linear_velocity">
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<return type="void" />
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<argument index="0" name="layer_id" type="int" />
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<argument index="1" name="velocity" type="Vector2" />
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<description>
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Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts.
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</description>
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</method>
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<method name="set_custom_data">
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<return type="void" />
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<argument index="0" name="layer_name" type="String" />
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<argument index="1" name="value" type="Variant" />
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<description>
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Sets the tile's custom data value for the TileSet custom data layer with name [code]layer_name[/code].
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</description>
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</method>
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<method name="set_custom_data_by_layer_id">
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<return type="void" />
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<argument index="0" name="layer_id" type="int" />
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<argument index="1" name="value" type="Variant" />
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<description>
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Sets the tile's custom data value for the TileSet custom data layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="set_navigation_polygon">
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<return type="void" />
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<argument index="0" name="layer_id" type="int" />
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<argument index="1" name="navigation_polygon" type="NavigationPolygon" />
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<description>
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Sets the navigation polygon for the TileSet navigation layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="set_occluder">
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<return type="void" />
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<argument index="0" name="layer_id" type="int" />
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<argument index="1" name="occluder_polygon" type="OccluderPolygon2D" />
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<description>
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Sets the occluder for the TileSet occlusion layer with index [code]layer_id[/code].
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</description>
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</method>
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<method name="set_peering_bit_terrain">
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<return type="void" />
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<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
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<argument index="1" name="terrain" type="int" />
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<description>
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Sets the tile's terrain bit for the given [code]peering_bit[/code] direction.
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</description>
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</method>
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</methods>
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<members>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="get_flip_h" default="false">
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false">
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</member>
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<member name="material" type="ShaderMaterial" setter="set_material" getter="get_material">
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</member>
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<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)">
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</member>
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<member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0">
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</member>
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<member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1">
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</member>
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<member name="texture_offset" type="Vector2i" setter="set_texture_offset" getter="get_texture_offset" default="Vector2i(0, 0)">
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</member>
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<member name="transpose" type="bool" setter="set_transpose" getter="get_transpose" default="false">
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</member>
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<member name="y_sort_origin" type="int" setter="set_y_sort_origin" getter="get_y_sort_origin" default="0">
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</member>
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<member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0">
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</member>
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</members>
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<signals>
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<signal name="changed">
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<description>
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</description>
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</signal>
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</signals>
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</class>
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