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godot/doc/classes/InputEventMouseButton.xml
Hugo Locurcio b68dd2e189
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventMouseButton" inherits="InputEventMouse" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Input event type for mouse button events.
</brief_description>
<description>
Contains mouse click information. See [method Node._input].
</description>
<tutorials>
<link title="Mouse and input coordinates">$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html</link>
</tutorials>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" enum="MouseButton" default="0">
The mouse button identifier, one of the [enum MouseButton] button or button wheel constants.
</member>
<member name="double_click" type="bool" setter="set_double_click" getter="is_double_click" default="false">
If [code]true[/code], the mouse button's state is a double-click.
</member>
<member name="factor" type="float" setter="set_factor" getter="get_factor" default="1.0">
The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be [code]0[/code] if not supported.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released.
</member>
</members>
</class>