godot/servers/rendering/renderer_rd
Rémi Verschelde 8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
..
effects Fix double free in FSR2 destructor 2024-08-16 22:44:57 -07:00
environment SDFGI: fix crash if update_data is nullptr 2024-07-19 18:27:32 +02:00
forward_clustered Merge pull request #95659 from clayjohn/RD-sky-affect 2024-08-16 23:49:58 +02:00
forward_mobile Merge pull request #86516 from jsjtxietian/fix-camera-direction 2024-07-18 10:45:20 +02:00
shaders Merge pull request #95662 from clayjohn/GLES3-sky-fog 2024-08-19 12:09:10 +02:00
spirv-reflect
storage_rd Relax motion vector updates to allow skipped frames for skeletons 2024-08-17 11:10:41 -07:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_canvas_render_rd.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_compositor_rd.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor_rd.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
renderer_scene_render_rd.h Disable camera_effects on some debug draw mode 2024-06-19 16:45:58 +02:00
SCsub
shader_rd.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h