godot/thirdparty/fonts
Hugo Locurcio d211c05111
Use a DynamicFont for the default project theme
This makes font oversampling work out of the box, while also increasing
the supported character set's size. The default font is now larger
as well to better fit today's screen resolutions.

The OpenSans SemiBold font was chosen for two reasons:

- Small file size, yet its character set supports Latin-1 and Cyrillic
  text.
- A heavier font weight looks better in most "game" scenarios and is
  more readable against mixed-color backgrounds.

This is considered a breaking change as it changes the default font's
metrics, which will likely affect how Control nodes are laid out in
scenes (unless a custom font is in use).
2021-05-17 15:19:13 +02:00
..
DroidSansFallback.ttf
DroidSansJapanese.ttf
Hack_Regular.ttf
LICENSE_Hack.md
LICENSE.DroidSans.txt
LICENSE.Noto.txt
NotoNaskhArabicUI_Regular.ttf
NotoSansBengali_Regular.ttf
NotoSansDevanagariUI_Regular.ttf
NotoSansGeorgian_Regular.ttf
NotoSansHebrew_Regular.ttf
NotoSansMalayalamUI_Regular.ttf
NotoSansOriyaUI_Regular.ttf
NotoSansSinhalaUI_Regular.ttf
NotoSansTamilUI_Regular.ttf
NotoSansTeluguUI_Regular.ttf
NotoSansThaiUI_Regular.ttf
NotoSansUI_Bold.ttf
NotoSansUI_Regular.ttf
OpenSans_SemiBold.ttf Use a DynamicFont for the default project theme 2021-05-17 15:19:13 +02:00
Tamsyn5x9.png
Tamsyn10x20.png