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08f452d1a9
This adds a static is_viable() method to all rasterizers which has to be called before initializing the rasterizer. This allows us to check what rasterizer to use in OS::initialize together with the GL context initialization. This commit also adds a new project setting "rendering/quality/driver/driver_fallback" which allows the creator of a project to specify whether or not fallback to GLES2 is allowed. This setting is ignored for the editor so the editor will always open even if the project itself cannot run. This will hopefully reduce confusion for users downloading projects from the internet. We also no longer crash when GLES3 is not functioning on a platform. This fixes #15324
186 lines
6.0 KiB
C++
186 lines
6.0 KiB
C++
/*************************************************************************/
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/* context_gl_win.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
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// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
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#include "context_gl_win.h"
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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#define WGL_CONTEXT_FLAGS_ARB 0x2094
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#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
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#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
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#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
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void ContextGL_Win::release_current() {
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wglMakeCurrent(hDC, NULL);
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}
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void ContextGL_Win::make_current() {
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wglMakeCurrent(hDC, hRC);
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}
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int ContextGL_Win::get_window_width() {
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return OS::get_singleton()->get_video_mode().width;
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}
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int ContextGL_Win::get_window_height() {
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return OS::get_singleton()->get_video_mode().height;
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}
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void ContextGL_Win::swap_buffers() {
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SwapBuffers(hDC);
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}
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void ContextGL_Win::set_use_vsync(bool p_use) {
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if (wglSwapIntervalEXT) {
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wglSwapIntervalEXT(p_use ? 1 : 0);
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}
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use_vsync = p_use;
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}
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bool ContextGL_Win::is_using_vsync() const {
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return use_vsync;
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}
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#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
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Error ContextGL_Win::initialize() {
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static PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1,
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER,
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PFD_TYPE_RGBA,
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OS::get_singleton()->is_layered_allowed() ? 32 : 24,
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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OS::get_singleton()->is_layered_allowed() ? 8 : 0, // Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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24, // 24Bit Z-Buffer (Depth Buffer)
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0, // No Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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hDC = GetDC(hWnd);
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if (!hDC) {
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return ERR_CANT_CREATE; // Return FALSE
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}
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pixel_format = ChoosePixelFormat(hDC, &pfd);
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if (!pixel_format) // Did Windows Find A Matching Pixel Format?
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{
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return ERR_CANT_CREATE; // Return FALSE
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}
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BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
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if (!ret) // Are We Able To Set The Pixel Format?
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{
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return ERR_CANT_CREATE; // Return FALSE
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}
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hRC = wglCreateContext(hDC);
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if (!hRC) // Are We Able To Get A Rendering Context?
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{
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return ERR_CANT_CREATE; // Return FALSE
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}
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wglMakeCurrent(hDC, hRC);
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if (opengl_3_context) {
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int attribs[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
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WGL_CONTEXT_MINOR_VERSION_ARB, 3,
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//and it shall be forward compatible so that we can only use up to date functionality
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
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0
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}; //zero indicates the end of the array
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method
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wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
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if (wglCreateContextAttribsARB == NULL) //OpenGL 3.0 is not supported
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{
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wglDeleteContext(hRC);
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return ERR_CANT_CREATE;
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}
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HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs);
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if (!new_hRC) {
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wglDeleteContext(hRC);
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return ERR_CANT_CREATE; // Return false
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}
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wglMakeCurrent(hDC, NULL);
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wglDeleteContext(hRC);
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hRC = new_hRC;
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if (!wglMakeCurrent(hDC, hRC)) // Try To Activate The Rendering Context
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{
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return ERR_CANT_CREATE; // Return FALSE
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}
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}
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wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
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//glWrapperInit(wrapper_get_proc_address);
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return OK;
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}
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ContextGL_Win::ContextGL_Win(HWND hwnd, bool p_opengl_3_context) {
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opengl_3_context = p_opengl_3_context;
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hWnd = hwnd;
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use_vsync = false;
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}
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ContextGL_Win::~ContextGL_Win() {
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}
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#endif
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