Go to file
Rémi Verschelde 8af9d1fc03
Merge pull request #21693 from akien-mga/phymat-no-override-if-unneeded
PhysicsBody: Don't create PhysicsMaterial override for default friction/bounce
2018-09-02 17:58:15 +02:00
core Change some instances of args named "ev" to "event" 2018-09-01 17:03:41 -03:00
doc Merge pull request #21636 from akien-mga/docdata-variant 2018-09-01 23:40:11 +02:00
drivers Ported CPU particles to 2D 2018-08-29 16:48:55 -03:00
editor [Texture Import] Fix invert color 2018-09-02 11:35:48 -03:00
main Donors: Add GameDev.tv as platinum sponsor 2018-08-28 12:55:07 +02:00
misc
modules Merge pull request #21605 from Faless/ws_no_proto 2018-08-31 13:15:46 +02:00
platform Fix bad res file include in VS project and simplify a bit 2018-09-01 00:13:49 -04:00
scene PhysicsBody: Don't create PhysicsMaterial override for default friction/bounce 2018-09-02 15:08:43 +02:00
servers Fix handling of shader constants that caused crash, closes #15166 2018-08-31 19:24:48 +02:00
thirdparty Add Hindi font for editor 2018-08-30 05:11:09 +09:00
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore
.mailmap
.travis.yml Travis: Move Coverity module to x11-tools-mono-gcc build 2018-08-29 12:16:10 +02:00
AUTHORS.md
CHANGELOG.md
CODEOWNERS
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Fixed up a couple of license names in COPYRIGHT.txt 2018-09-01 12:49:09 +01:00
DONORS.md Donors: Add GameDev.tv as platinum sponsor 2018-08-28 12:55:07 +02:00
gles_builders.py
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py BuildSystem: Sort input file lists 2018-08-29 10:24:07 +02:00
platform_methods.py
README.md
SConstruct BuildSystem: Sort input file lists 2018-08-29 10:24:07 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge