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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
173 lines
6.1 KiB
C++
173 lines
6.1 KiB
C++
/*************************************************************************/
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/* abstract_polygon_2d_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ABSTRACT_POLYGON_2D_EDITOR_H
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#define ABSTRACT_POLYGON_2D_EDITOR_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/polygon_2d.h"
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class CanvasItemEditor;
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class AbstractPolygon2DEditor : public HBoxContainer {
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GDCLASS(AbstractPolygon2DEditor, HBoxContainer);
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Button *button_create;
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Button *button_edit;
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Button *button_delete;
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struct Vertex {
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Vertex() {}
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Vertex(int p_vertex) :
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vertex(p_vertex) {}
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Vertex(int p_polygon, int p_vertex) :
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polygon(p_polygon),
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vertex(p_vertex) {}
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bool operator==(const Vertex &p_vertex) const;
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bool operator!=(const Vertex &p_vertex) const;
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bool valid() const;
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int polygon = -1;
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int vertex = -1;
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};
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struct PosVertex : public Vertex {
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PosVertex() {}
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PosVertex(const Vertex &p_vertex, const Vector2 &p_pos) :
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Vertex(p_vertex.polygon, p_vertex.vertex),
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pos(p_pos) {}
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PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos) :
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Vertex(p_polygon, p_vertex),
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pos(p_pos) {}
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Vector2 pos;
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};
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PosVertex edited_point;
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Vertex hover_point; // point under mouse cursor
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Vertex selected_point; // currently selected
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PosVertex edge_point; // adding an edge point?
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Vector<Vector2> pre_move_edit;
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Vector<Vector2> wip;
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bool wip_active;
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bool wip_destructive;
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bool _polygon_editing_enabled;
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CanvasItemEditor *canvas_item_editor;
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EditorNode *editor;
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Panel *panel;
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ConfirmationDialog *create_resource;
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protected:
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enum {
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MODE_CREATE,
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MODE_EDIT,
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MODE_DELETE,
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MODE_CONT,
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};
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int mode;
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UndoRedo *undo_redo;
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virtual void _menu_option(int p_option);
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void _wip_changed();
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void _wip_close();
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void _wip_cancel();
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bool _delete_point(const Vector2 &p_gpoint);
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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void remove_point(const Vertex &p_vertex);
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Vertex get_active_point() const;
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PosVertex closest_point(const Vector2 &p_pos) const;
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PosVertex closest_edge_point(const Vector2 &p_pos) const;
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bool _is_empty() const;
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virtual Node2D *_get_node() const = 0;
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virtual void _set_node(Node *p_polygon) = 0;
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virtual bool _is_line() const;
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virtual bool _has_uv() const;
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virtual int _get_polygon_count() const;
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virtual Vector2 _get_offset(int p_idx) const;
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virtual Variant _get_polygon(int p_idx) const;
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virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
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virtual void _action_add_polygon(const Variant &p_polygon);
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virtual void _action_remove_polygon(int p_idx);
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virtual void _action_set_polygon(int p_idx, const Variant &p_polygon);
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virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
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virtual void _commit_action();
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virtual bool _has_resource() const;
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virtual void _create_resource();
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public:
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void disable_polygon_editing(bool p_disable, String p_reason);
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bool forward_gui_input(const Ref<InputEvent> &p_event);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void edit(Node *p_polygon);
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AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wip_destructive = true);
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};
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class AbstractPolygon2DEditorPlugin : public EditorPlugin {
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GDCLASS(AbstractPolygon2DEditorPlugin, EditorPlugin);
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AbstractPolygon2DEditor *polygon_editor;
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EditorNode *editor;
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String klass;
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public:
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return polygon_editor->forward_gui_input(p_event); }
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { polygon_editor->forward_canvas_draw_over_viewport(p_overlay); }
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bool has_main_screen() const override { return false; }
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virtual String get_name() const override { return klass; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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AbstractPolygon2DEditorPlugin(EditorNode *p_node, AbstractPolygon2DEditor *p_polygon_editor, String p_class);
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~AbstractPolygon2DEditorPlugin();
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};
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#endif // ABSTRACT_POLYGON_2D_EDITOR_H
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