godot/modules/mono
2021-06-04 18:14:32 +01:00
..
build_scripts Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
doc_classes
editor Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
glue Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
icons
mono_gd Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
utils Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
__init__.py
.gitignore
class_db_api_json.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
class_db_api_json.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
config.py
csharp_script.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
csharp_script.h Highlight control flow keywords with a different color 2021-05-05 22:38:12 +02:00
Directory.Build.props Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
godotsharp_defs.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godotsharp_dirs.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
godotsharp_dirs.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
managed_callable.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
managed_callable.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mono_gc_handle.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mono_gc_handle.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub
SdkPackageVersions.props C#: Fix ScriptPathAttribute generator with none or nested namespaces 2021-03-13 01:04:59 +01:00
signal_awaiter_utils.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
signal_awaiter_utils.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00