godot/core/variant
2021-06-14 20:48:49 +08:00
..
array.cpp
array.h
binder_common.h
callable_bind.cpp
callable_bind.h
callable.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
callable.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
SCsub
type_info.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
typed_array.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
variant_call.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
variant_construct.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
variant_internal.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
variant_op.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
variant_parser.cpp VariantParser: Fix reading StringNames with '&'. 2021-06-12 22:13:35 +02:00
variant_parser.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
variant_setget.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
variant_utility.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
variant.cpp Fix json dump and print of circular structure 2021-06-14 20:48:49 +08:00
variant.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00