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Merge pull request #97527 from timothyqiu/version-button
Unify editor version buttons
2024-10-01 17:31:10 +02:00
.github Merge pull request #97503 from Repiteo/ci/merge_queue 2024-09-29 00:47:05 +02:00
core Merge pull request #92237 from timothyqiu/url-fragment 2024-10-01 17:30:16 +02:00
doc Merge pull request #97353 from timothyqiu/tree-at 2024-10-01 17:30:56 +02:00
drivers Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
editor Merge pull request #97527 from timothyqiu/version-button 2024-10-01 17:31:10 +02:00
main Consolidate remembering window settings into single config 2024-10-01 16:35:36 +02:00
misc SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
modules Merge pull request #92237 from timothyqiu/url-fragment 2024-10-01 17:30:16 +02:00
platform Merge pull request #97510 from kisg/vulkan_build_fix 2024-10-01 17:31:03 +02:00
scene Merge pull request #97353 from timothyqiu/tree-at 2024-10-01 17:30:56 +02:00
servers Merge pull request #97534 from j20001970/camerafeed-setter 2024-09-29 00:47:09 +02:00
tests Merge pull request #97512 from matthewestopinal/mestopinal-sky-tests 2024-10-01 17:31:07 +02:00
thirdparty Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
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.pre-commit-config.yaml CI: Update clang-format pre-commit hook to 19.1.0 2024-09-26 11:46:12 +02:00
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COPYRIGHT.txt Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
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gles3_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
glsl_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
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LOGO_LICENSE.txt
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methods.py SCons: Include pre-release in MSVC detection 2024-09-29 11:00:17 -05:00
platform_methods.py
pyproject.toml SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
README.md
SConstruct Merge pull request #97325 from BlueCube3310/bcdec 2024-09-29 00:47:02 +02:00
scu_builders.py Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
version.py Bump version to 4.4-dev 2024-08-15 11:39:34 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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