godot/modules/openxr
2024-07-19 19:04:51 -05:00
..
action_map Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix. 2024-07-11 20:06:46 +10:00
doc_classes OpenXR: Fix updating swapchain for foveation 2024-05-20 12:23:56 +10:00
editor Fixed creating default action map 2024-07-17 12:04:06 +10:00
extensions OpenXR: Add HTC/MSFT hand interaction profiles 2024-06-12 19:16:43 +10:00
scene Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
config.py
openxr_api_extension.cpp
openxr_api_extension.h
openxr_api.cpp OpenXR: Fix enabling passthrough via environment blend mode in project settings 2024-07-19 19:04:51 -05:00
openxr_api.h Remove our ERR_ON_RENDER_THREAD guard, it is not reliable 2024-07-09 18:48:00 +10:00
openxr_interface.cpp Always render when XR is enabled, even if no OS windows can draw 2024-07-17 08:19:21 -05:00
openxr_interface.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
openxr_platform_inc.h
openxr_util.cpp
openxr_util.h
register_types.cpp
register_types.h
SCsub
util.h