mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
653 lines
22 KiB
C++
653 lines
22 KiB
C++
/**************************************************************************/
|
|
/* renderer_canvas_render_rd.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef RENDERER_CANVAS_RENDER_RD_H
|
|
#define RENDERER_CANVAS_RENDER_RD_H
|
|
|
|
#include "core/templates/lru.h"
|
|
#include "servers/rendering/renderer_canvas_render.h"
|
|
#include "servers/rendering/renderer_compositor.h"
|
|
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
|
|
#include "servers/rendering/renderer_rd/pipeline_hash_map_rd.h"
|
|
#include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h"
|
|
#include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h"
|
|
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
|
|
#include "servers/rendering/rendering_device.h"
|
|
#include "servers/rendering/shader_compiler.h"
|
|
|
|
class RendererCanvasRenderRD : public RendererCanvasRender {
|
|
enum {
|
|
BASE_UNIFORM_SET = 0,
|
|
MATERIAL_UNIFORM_SET = 1,
|
|
TRANSFORMS_UNIFORM_SET = 2,
|
|
BATCH_UNIFORM_SET = 3,
|
|
};
|
|
|
|
const int SAMPLERS_BINDING_FIRST_INDEX = 10;
|
|
// The size of the ring buffer to store GPU buffers. Triple-buffering the max expected frames in flight.
|
|
static const uint32_t BATCH_DATA_BUFFER_COUNT = 3;
|
|
|
|
enum ShaderVariant {
|
|
SHADER_VARIANT_QUAD,
|
|
SHADER_VARIANT_NINEPATCH,
|
|
SHADER_VARIANT_PRIMITIVE,
|
|
SHADER_VARIANT_PRIMITIVE_POINTS,
|
|
SHADER_VARIANT_ATTRIBUTES,
|
|
SHADER_VARIANT_ATTRIBUTES_POINTS,
|
|
SHADER_VARIANT_MAX
|
|
};
|
|
|
|
enum {
|
|
|
|
FLAGS_INSTANCING_MASK = 0x7F,
|
|
FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
|
|
FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
|
|
|
|
FLAGS_CLIP_RECT_UV = (1 << 9),
|
|
FLAGS_TRANSPOSE_RECT = (1 << 10),
|
|
|
|
FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR = (1 << 11),
|
|
|
|
FLAGS_NINEPACH_DRAW_CENTER = (1 << 12),
|
|
|
|
FLAGS_USE_SKELETON = (1 << 15),
|
|
FLAGS_NINEPATCH_H_MODE_SHIFT = 16,
|
|
FLAGS_NINEPATCH_V_MODE_SHIFT = 18,
|
|
FLAGS_LIGHT_COUNT_SHIFT = 20,
|
|
|
|
FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 24),
|
|
FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 25),
|
|
|
|
FLAGS_USE_MSDF = (1 << 26),
|
|
FLAGS_USE_LCD = (1 << 27),
|
|
|
|
FLAGS_FLIP_H = (1 << 28),
|
|
FLAGS_FLIP_V = (1 << 29),
|
|
};
|
|
|
|
enum {
|
|
LIGHT_FLAGS_TEXTURE_MASK = 0xFFFF,
|
|
LIGHT_FLAGS_BLEND_SHIFT = 16,
|
|
LIGHT_FLAGS_BLEND_MASK = (3 << 16),
|
|
LIGHT_FLAGS_BLEND_MODE_ADD = (0 << 16),
|
|
LIGHT_FLAGS_BLEND_MODE_SUB = (1 << 16),
|
|
LIGHT_FLAGS_BLEND_MODE_MIX = (2 << 16),
|
|
LIGHT_FLAGS_BLEND_MODE_MASK = (3 << 16),
|
|
LIGHT_FLAGS_HAS_SHADOW = (1 << 20),
|
|
LIGHT_FLAGS_FILTER_SHIFT = 22
|
|
|
|
};
|
|
|
|
enum {
|
|
MAX_RENDER_ITEMS = 256 * 1024,
|
|
MAX_LIGHT_TEXTURES = 1024,
|
|
MAX_LIGHTS_PER_ITEM = 16,
|
|
DEFAULT_MAX_LIGHTS_PER_RENDER = 256
|
|
};
|
|
|
|
/****************/
|
|
/**** SHADER ****/
|
|
/****************/
|
|
|
|
struct ShaderSpecialization {
|
|
union {
|
|
struct {
|
|
uint32_t use_lighting : 1;
|
|
};
|
|
|
|
uint32_t packed_0;
|
|
};
|
|
};
|
|
|
|
struct PipelineKey {
|
|
ShaderVariant variant = SHADER_VARIANT_MAX;
|
|
RD::FramebufferFormatID framebuffer_format_id = RD::INVALID_FORMAT_ID;
|
|
RD::VertexFormatID vertex_format_id = RD::INVALID_ID;
|
|
RD::RenderPrimitive render_primitive = RD::RENDER_PRIMITIVE_MAX;
|
|
ShaderSpecialization shader_specialization = {};
|
|
uint32_t lcd_blend = 0;
|
|
uint32_t ubershader = 0;
|
|
|
|
uint32_t hash() const {
|
|
uint32_t h = hash_murmur3_one_32(variant);
|
|
h = hash_murmur3_one_32(framebuffer_format_id, h);
|
|
h = hash_murmur3_one_32(vertex_format_id, h);
|
|
h = hash_murmur3_one_32(render_primitive, h);
|
|
h = hash_murmur3_one_32(shader_specialization.packed_0, h);
|
|
h = hash_murmur3_one_32(lcd_blend, h);
|
|
h = hash_murmur3_one_32(ubershader, h);
|
|
return hash_fmix32(h);
|
|
}
|
|
};
|
|
|
|
struct CanvasShaderData : public RendererRD::MaterialStorage::ShaderData {
|
|
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
|
|
int blend_mode = 0;
|
|
|
|
Vector<uint32_t> ubo_offsets;
|
|
uint32_t ubo_size = 0;
|
|
|
|
String code;
|
|
RID version;
|
|
PipelineHashMapRD<PipelineKey, CanvasShaderData, void (CanvasShaderData::*)(PipelineKey)> pipeline_hash_map;
|
|
|
|
static const uint32_t VERTEX_INPUT_MASKS_SIZE = SHADER_VARIANT_MAX * 2;
|
|
std::atomic<uint64_t> vertex_input_masks[VERTEX_INPUT_MASKS_SIZE] = {};
|
|
|
|
bool uses_screen_texture = false;
|
|
bool uses_screen_texture_mipmaps = false;
|
|
bool uses_sdf = false;
|
|
bool uses_time = false;
|
|
|
|
void _clear_vertex_input_mask_cache();
|
|
void _create_pipeline(PipelineKey p_pipeline_key);
|
|
virtual void set_code(const String &p_Code);
|
|
virtual bool is_animated() const;
|
|
virtual bool casts_shadows() const;
|
|
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
|
|
RID get_shader(ShaderVariant p_shader_variant, bool p_ubershader) const;
|
|
uint64_t get_vertex_input_mask(ShaderVariant p_shader_variant, bool p_ubershader);
|
|
bool is_valid() const;
|
|
|
|
CanvasShaderData();
|
|
virtual ~CanvasShaderData();
|
|
};
|
|
|
|
struct {
|
|
// Data must be guaranteed to be erased before the rest on the destructor.
|
|
CanvasShaderData *default_version_data = nullptr;
|
|
CanvasShaderRD canvas_shader;
|
|
RID default_version_rd_shader;
|
|
RID quad_index_buffer;
|
|
RID quad_index_array;
|
|
ShaderCompiler compiler;
|
|
uint32_t pipeline_compilations[RS::PIPELINE_SOURCE_MAX] = {};
|
|
Mutex mutex;
|
|
} shader;
|
|
|
|
RendererRD::MaterialStorage::ShaderData *_create_shader_func();
|
|
static RendererRD::MaterialStorage::ShaderData *_create_shader_funcs() {
|
|
return static_cast<RendererCanvasRenderRD *>(singleton)->_create_shader_func();
|
|
}
|
|
|
|
struct CanvasMaterialData : public RendererRD::MaterialStorage::MaterialData {
|
|
CanvasShaderData *shader_data = nullptr;
|
|
RID uniform_set;
|
|
RID uniform_set_srgb;
|
|
|
|
virtual void set_render_priority(int p_priority) {}
|
|
virtual void set_next_pass(RID p_pass) {}
|
|
virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
|
|
virtual ~CanvasMaterialData();
|
|
};
|
|
|
|
RendererRD::MaterialStorage::MaterialData *_create_material_func(CanvasShaderData *p_shader);
|
|
static RendererRD::MaterialStorage::MaterialData *_create_material_funcs(RendererRD::MaterialStorage::ShaderData *p_shader) {
|
|
return static_cast<RendererCanvasRenderRD *>(singleton)->_create_material_func(static_cast<CanvasShaderData *>(p_shader));
|
|
}
|
|
|
|
/**************************/
|
|
/**** CANVAS TEXTURES *****/
|
|
/**************************/
|
|
|
|
struct {
|
|
RS::CanvasItemTextureFilter default_filter;
|
|
RS::CanvasItemTextureRepeat default_repeat;
|
|
} default_samplers;
|
|
|
|
/******************/
|
|
/**** POLYGONS ****/
|
|
/******************/
|
|
|
|
struct PolygonBuffers {
|
|
RD::VertexFormatID vertex_format_id;
|
|
RID vertex_buffer;
|
|
RID vertex_array;
|
|
RID index_buffer;
|
|
RID indices;
|
|
uint32_t primitive_count = 0;
|
|
};
|
|
|
|
struct {
|
|
HashMap<PolygonID, PolygonBuffers> polygons;
|
|
PolygonID last_id;
|
|
} polygon_buffers;
|
|
|
|
/********************/
|
|
/**** PRIMITIVES ****/
|
|
/********************/
|
|
|
|
struct {
|
|
RID index_array[4];
|
|
} primitive_arrays;
|
|
|
|
/*******************/
|
|
/**** MATERIALS ****/
|
|
/*******************/
|
|
|
|
/******************/
|
|
/**** LIGHTING ****/
|
|
/******************/
|
|
|
|
struct CanvasLight {
|
|
RID texture;
|
|
struct {
|
|
bool enabled = false;
|
|
float z_far;
|
|
float y_offset;
|
|
Transform2D directional_xform;
|
|
} shadow;
|
|
};
|
|
|
|
RID_Owner<CanvasLight> canvas_light_owner;
|
|
|
|
struct ShadowRenderPushConstant {
|
|
float projection[16];
|
|
float modelview[8];
|
|
float direction[2];
|
|
float z_far;
|
|
float pad;
|
|
};
|
|
|
|
struct OccluderPolygon {
|
|
RS::CanvasOccluderPolygonCullMode cull_mode;
|
|
int line_point_count;
|
|
RID vertex_buffer;
|
|
RID vertex_array;
|
|
RID index_buffer;
|
|
RID index_array;
|
|
|
|
int sdf_point_count;
|
|
int sdf_index_count;
|
|
RID sdf_vertex_buffer;
|
|
RID sdf_vertex_array;
|
|
RID sdf_index_buffer;
|
|
RID sdf_index_array;
|
|
bool sdf_is_lines;
|
|
};
|
|
|
|
struct LightUniform {
|
|
float matrix[8]; //light to texture coordinate matrix
|
|
float shadow_matrix[8]; //light to shadow coordinate matrix
|
|
float color[4];
|
|
|
|
uint8_t shadow_color[4];
|
|
uint32_t flags; //index to light texture
|
|
float shadow_pixel_size;
|
|
float height;
|
|
|
|
float position[2];
|
|
float shadow_z_far_inv;
|
|
float shadow_y_ofs;
|
|
|
|
float atlas_rect[4];
|
|
};
|
|
|
|
RID_Owner<OccluderPolygon> occluder_polygon_owner;
|
|
|
|
enum ShadowRenderMode {
|
|
SHADOW_RENDER_MODE_SHADOW,
|
|
SHADOW_RENDER_MODE_SDF,
|
|
};
|
|
|
|
enum {
|
|
SHADOW_RENDER_SDF_TRIANGLES,
|
|
SHADOW_RENDER_SDF_LINES,
|
|
};
|
|
|
|
struct {
|
|
CanvasOcclusionShaderRD shader;
|
|
RID shader_version;
|
|
RID render_pipelines[3];
|
|
RID sdf_render_pipelines[2];
|
|
RD::VertexFormatID vertex_format;
|
|
RD::VertexFormatID sdf_vertex_format;
|
|
RD::FramebufferFormatID framebuffer_format;
|
|
RD::FramebufferFormatID sdf_framebuffer_format;
|
|
} shadow_render;
|
|
|
|
/***************/
|
|
/**** STATE ****/
|
|
/***************/
|
|
|
|
//state that does not vary across rendering all items
|
|
|
|
struct InstanceData {
|
|
float world[6];
|
|
uint32_t flags;
|
|
uint32_t pad1;
|
|
union {
|
|
//rect
|
|
struct {
|
|
float modulation[4];
|
|
union {
|
|
float msdf[4];
|
|
float ninepatch_margins[4];
|
|
};
|
|
float dst_rect[4];
|
|
float src_rect[4];
|
|
float pad[2];
|
|
};
|
|
//primitive
|
|
struct {
|
|
float points[6]; // vec2 points[3]
|
|
float uvs[6]; // vec2 points[3]
|
|
uint32_t colors[6]; // colors encoded as half
|
|
};
|
|
};
|
|
float color_texture_pixel_size[2];
|
|
uint32_t lights[4];
|
|
};
|
|
|
|
struct PushConstant {
|
|
uint32_t base_instance_index;
|
|
ShaderSpecialization shader_specialization;
|
|
uint32_t specular_shininess;
|
|
uint32_t pad;
|
|
};
|
|
|
|
// TextureState is used to determine when a new batch is required due to a change of texture state.
|
|
struct TextureState {
|
|
static const uint32_t FILTER_SHIFT = 0;
|
|
static const uint32_t FILTER_BITS = 3;
|
|
static const uint32_t FILTER_MASK = (1 << FILTER_BITS) - 1;
|
|
static const uint32_t REPEAT_SHIFT = FILTER_BITS;
|
|
static const uint32_t REPEAT_BITS = 2;
|
|
static const uint32_t REPEAT_MASK = (1 << REPEAT_BITS) - 1;
|
|
static const uint32_t TEXTURE_IS_DATA_SHIFT = REPEAT_SHIFT + REPEAT_BITS;
|
|
static const uint32_t TEXTURE_IS_DATA_BITS = 1;
|
|
static const uint32_t TEXTURE_IS_DATA_MASK = (1 << TEXTURE_IS_DATA_BITS) - 1;
|
|
static const uint32_t LINEAR_COLORS_SHIFT = TEXTURE_IS_DATA_SHIFT + TEXTURE_IS_DATA_BITS;
|
|
static const uint32_t LINEAR_COLORS_BITS = 1;
|
|
static const uint32_t LINEAR_COLORS_MASK = (1 << LINEAR_COLORS_BITS) - 1;
|
|
|
|
RID texture;
|
|
uint32_t other = 0;
|
|
|
|
TextureState() {}
|
|
|
|
TextureState(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, bool p_texture_is_data, bool p_use_linear_colors) {
|
|
texture = p_texture;
|
|
other = (((uint32_t)p_base_filter & FILTER_MASK) << FILTER_SHIFT) |
|
|
(((uint32_t)p_base_repeat & REPEAT_MASK) << REPEAT_SHIFT) |
|
|
(((uint32_t)p_texture_is_data & TEXTURE_IS_DATA_MASK) << TEXTURE_IS_DATA_SHIFT) |
|
|
(((uint32_t)p_use_linear_colors & LINEAR_COLORS_MASK) << LINEAR_COLORS_SHIFT);
|
|
}
|
|
|
|
_ALWAYS_INLINE_ RS::CanvasItemTextureFilter texture_filter() const {
|
|
return (RS::CanvasItemTextureFilter)((other >> FILTER_SHIFT) & FILTER_MASK);
|
|
}
|
|
|
|
_ALWAYS_INLINE_ RS::CanvasItemTextureRepeat texture_repeat() const {
|
|
return (RS::CanvasItemTextureRepeat)((other >> REPEAT_SHIFT) & REPEAT_MASK);
|
|
}
|
|
|
|
_ALWAYS_INLINE_ bool linear_colors() const {
|
|
return (other >> LINEAR_COLORS_SHIFT) & LINEAR_COLORS_MASK;
|
|
}
|
|
|
|
_ALWAYS_INLINE_ bool texture_is_data() const {
|
|
return (other >> TEXTURE_IS_DATA_SHIFT) & TEXTURE_IS_DATA_MASK;
|
|
}
|
|
|
|
_ALWAYS_INLINE_ bool operator==(const TextureState &p_val) const {
|
|
return (texture == p_val.texture) && (other == p_val.other);
|
|
}
|
|
|
|
_ALWAYS_INLINE_ bool operator!=(const TextureState &p_val) const {
|
|
return (texture != p_val.texture) || (other != p_val.other);
|
|
}
|
|
|
|
_ALWAYS_INLINE_ bool is_valid() const { return texture.is_valid(); }
|
|
_ALWAYS_INLINE_ bool is_null() const { return texture.is_null(); }
|
|
|
|
uint32_t hash() const {
|
|
uint32_t hash = hash_murmur3_one_64(texture.get_id());
|
|
return hash_murmur3_one_32(other, hash);
|
|
}
|
|
};
|
|
|
|
struct TextureInfo {
|
|
TextureState state;
|
|
RID diffuse;
|
|
RID normal;
|
|
RID specular;
|
|
RID sampler;
|
|
Vector2 texpixel_size;
|
|
uint32_t specular_shininess = 0;
|
|
uint32_t flags = 0;
|
|
};
|
|
|
|
/// A key used to uniquely identify a distinct BATCH_UNIFORM_SET
|
|
struct RIDSetKey {
|
|
TextureState state;
|
|
RID instance_data;
|
|
|
|
RIDSetKey() {
|
|
}
|
|
|
|
RIDSetKey(TextureState p_state, RID p_instance_data) :
|
|
state(p_state),
|
|
instance_data(p_instance_data) {
|
|
}
|
|
|
|
_ALWAYS_INLINE_ bool operator==(const RIDSetKey &p_val) const {
|
|
return state == p_val.state && instance_data == p_val.instance_data;
|
|
}
|
|
|
|
_ALWAYS_INLINE_ bool operator!=(const RIDSetKey &p_val) const {
|
|
return !(*this == p_val);
|
|
}
|
|
|
|
_ALWAYS_INLINE_ uint32_t hash() const {
|
|
uint32_t h = state.hash();
|
|
h = hash_murmur3_one_64(instance_data.get_id(), h);
|
|
return hash_fmix32(h);
|
|
}
|
|
};
|
|
|
|
static void _before_evict(RendererCanvasRenderRD::RIDSetKey &p_key, RID &p_rid);
|
|
static void _uniform_set_invalidation_callback(void *p_userdata);
|
|
|
|
typedef LRUCache<RIDSetKey, RID, HashableHasher<RIDSetKey>, HashMapComparatorDefault<RIDSetKey>, _before_evict> RIDCache;
|
|
RIDCache rid_set_to_uniform_set;
|
|
|
|
struct Batch {
|
|
// Position in the UBO measured in bytes
|
|
uint32_t start = 0;
|
|
uint32_t instance_count = 0;
|
|
uint32_t instance_buffer_index = 0;
|
|
|
|
TextureInfo *tex_info;
|
|
|
|
Color modulate = Color(1.0, 1.0, 1.0, 1.0);
|
|
|
|
Item *clip = nullptr;
|
|
|
|
RID material;
|
|
CanvasMaterialData *material_data = nullptr;
|
|
|
|
const Item::Command *command = nullptr;
|
|
Item::Command::Type command_type = Item::Command::TYPE_ANIMATION_SLICE; // Can default to any type that doesn't form a batch.
|
|
ShaderVariant shader_variant = SHADER_VARIANT_QUAD;
|
|
RD::RenderPrimitive render_primitive = RD::RENDER_PRIMITIVE_TRIANGLES;
|
|
bool use_lighting = false;
|
|
|
|
// batch-specific data
|
|
union {
|
|
// TYPE_PRIMITIVE
|
|
uint32_t primitive_points = 0;
|
|
// TYPE_PARTICLES
|
|
uint32_t mesh_instance_count;
|
|
};
|
|
bool has_blend = false;
|
|
};
|
|
|
|
HashMap<TextureState, TextureInfo, HashableHasher<TextureState>> texture_info_map;
|
|
|
|
// per-frame buffers
|
|
struct DataBuffer {
|
|
LocalVector<RID> instance_buffers;
|
|
};
|
|
|
|
struct State {
|
|
//state buffer
|
|
struct Buffer {
|
|
float canvas_transform[16];
|
|
float screen_transform[16];
|
|
float canvas_normal_transform[16];
|
|
float canvas_modulate[4];
|
|
|
|
float screen_pixel_size[2];
|
|
float time;
|
|
uint32_t use_pixel_snap;
|
|
|
|
float sdf_to_tex[4];
|
|
float sdf_to_screen[2];
|
|
float screen_to_sdf[2];
|
|
|
|
uint32_t directional_light_count;
|
|
float tex_to_sdf;
|
|
uint32_t pad1;
|
|
uint32_t pad2;
|
|
};
|
|
|
|
DataBuffer canvas_instance_data_buffers[BATCH_DATA_BUFFER_COUNT];
|
|
LocalVector<Batch> canvas_instance_batches;
|
|
uint32_t current_data_buffer_index = 0;
|
|
uint32_t current_instance_buffer_index = 0;
|
|
uint32_t current_batch_index = 0;
|
|
uint32_t last_instance_index = 0;
|
|
InstanceData *instance_data_array = nullptr;
|
|
|
|
uint32_t max_instances_per_buffer = 16384;
|
|
uint32_t max_instance_buffer_size = 16384 * sizeof(InstanceData);
|
|
|
|
Vector<RD::Uniform> batch_texture_uniforms;
|
|
RID current_batch_uniform_set;
|
|
|
|
LightUniform *light_uniforms = nullptr;
|
|
|
|
RID lights_uniform_buffer;
|
|
RID canvas_state_buffer;
|
|
RID shadow_sampler;
|
|
RID shadow_texture;
|
|
RID shadow_depth_texture;
|
|
RID shadow_fb;
|
|
int shadow_texture_size = 2048;
|
|
|
|
RID default_transforms_uniform_set;
|
|
|
|
uint32_t max_lights_per_render;
|
|
|
|
double time;
|
|
|
|
} state;
|
|
|
|
Item *items[MAX_RENDER_ITEMS];
|
|
|
|
TextureInfo default_texture_info;
|
|
|
|
bool using_directional_lights = false;
|
|
RID default_canvas_texture;
|
|
|
|
RID default_canvas_group_shader;
|
|
RID default_canvas_group_material;
|
|
RID default_clip_children_material;
|
|
RID default_clip_children_shader;
|
|
|
|
RS::CanvasItemTextureFilter default_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
|
|
RS::CanvasItemTextureRepeat default_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
|
|
|
|
RID _create_base_uniform_set(RID p_to_render_target, bool p_backbuffer);
|
|
|
|
bool debug_redraw = false;
|
|
Color debug_redraw_color;
|
|
double debug_redraw_time = 1.0;
|
|
|
|
// A structure to store cached render target information
|
|
struct RenderTarget {
|
|
// Current render target for the canvas.
|
|
RID render_target;
|
|
// The base flags for each InstanceData, derived from the render target.
|
|
// Either FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR or 0
|
|
uint32_t base_flags = 0;
|
|
};
|
|
|
|
inline RID _get_pipeline_specialization_or_ubershader(CanvasShaderData *p_shader_data, PipelineKey &r_pipeline_key, PushConstant &r_push_constant, RID p_mesh_instance = RID(), void *p_surface = nullptr, uint32_t p_surface_index = 0, RID *r_vertex_array = nullptr);
|
|
void _render_batch_items(RenderTarget p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false, RenderingMethod::RenderInfo *r_render_info = nullptr);
|
|
void _record_item_commands(const Item *p_item, RenderTarget p_render_target, const Transform2D &p_base_transform, Item *&r_current_clip, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used, Batch *&r_current_batch);
|
|
void _render_batch(RD::DrawListID p_draw_list, CanvasShaderData *p_shader_data, RenderingDevice::FramebufferFormatID p_framebuffer_format, Light *p_lights, Batch const *p_batch, RenderingMethod::RenderInfo *r_render_info = nullptr);
|
|
void _prepare_batch_texture_info(RID p_texture, TextureState &p_state, TextureInfo *p_info);
|
|
InstanceData *new_instance_data(float *p_world, uint32_t *p_lights, uint32_t p_base_flags, uint32_t p_index, TextureInfo *p_info);
|
|
[[nodiscard]] Batch *_new_batch(bool &r_batch_broken);
|
|
void _add_to_batch(uint32_t &r_index, bool &r_batch_broken, Batch *&r_current_batch);
|
|
void _allocate_instance_buffer();
|
|
|
|
_FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4);
|
|
_FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3);
|
|
|
|
_FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4);
|
|
_FORCE_INLINE_ void _update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4);
|
|
|
|
void _update_shadow_atlas();
|
|
|
|
public:
|
|
PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override;
|
|
void free_polygon(PolygonID p_polygon) override;
|
|
|
|
RID light_create() override;
|
|
void light_set_texture(RID p_rid, RID p_texture) override;
|
|
void light_set_use_shadow(RID p_rid, bool p_enable) override;
|
|
void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override;
|
|
void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override;
|
|
|
|
virtual void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override;
|
|
|
|
RID occluder_polygon_create() override;
|
|
void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override;
|
|
void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override;
|
|
|
|
void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used, RenderingMethod::RenderInfo *r_render_info = nullptr) override;
|
|
|
|
virtual void set_shadow_texture_size(int p_size) override;
|
|
|
|
void set_debug_redraw(bool p_enabled, double p_time, const Color &p_color) override;
|
|
uint32_t get_pipeline_compilations(RS::PipelineSource p_source) override;
|
|
|
|
void set_time(double p_time);
|
|
void update() override;
|
|
bool free(RID p_rid) override;
|
|
RendererCanvasRenderRD();
|
|
~RendererCanvasRenderRD();
|
|
};
|
|
|
|
#endif // RENDERER_CANVAS_RENDER_RD_H
|