godot/core/variant
George Marques a6c5938909
Remove return value type adjust of builtin method calls
Make calls faster with the caveat that the caller needs to make sure
that the return value type is already correct.
2021-04-16 12:04:34 -03:00
..
array.cpp Merge pull request #46991 from madmiraal/rename-invert-reverse 2021-04-01 13:32:22 +02:00
array.h Merge pull request #46991 from madmiraal/rename-invert-reverse 2021-04-01 13:32:22 +02:00
binder_common.h Add marshalling to PackedByteArray 2021-04-10 13:09:22 -03:00
callable_bind.cpp
callable_bind.h
callable.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
callable.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
SCsub
type_info.h
typed_array.h
variant_call.cpp Remove return value type adjust of builtin method calls 2021-04-16 12:04:34 -03:00
variant_construct.cpp Add missing ERR_FAIL_INDEX check to Variant::construct 2021-03-04 18:50:37 +01:00
variant_internal.h
variant_op.cpp
variant_parser.cpp Use real_t in GridMap and VariantParser 2021-03-19 00:56:34 -04:00
variant_parser.h
variant_setget.cpp Fix PackedFloat32Array get index not working 2021-04-12 23:33:06 +02:00
variant_utility.cpp
variant.cpp
variant.h Add static method support to core Variant types 2021-03-16 10:53:05 -03:00