godot/platform/web
Yuri Sizov 8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
..
api Fix "Download Project Source" for Web Editor 2023-03-21 19:20:52 +00:00
export Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
js [Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp
audio_driver_web.h
detect.py
display_server_web.cpp Fix custom cursor using atlas texture 2023-04-11 19:16:24 +02:00
display_server_web.h
dom_keys.inc [Web] Fix keycode/physical keycode mixed up. 2023-04-06 09:40:59 +03:00
emscripten_helpers.py
godot_audio.h
godot_js.h [Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp
logo.svg
os_web.cpp [Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
os_web.h
package-lock.json
package.json
platform_config.h
README.md
run_icon.svg
SCsub
serve.py
web_main.cpp
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.