godot/scene
GagaPete 8a4dccc4ce Fix CORS problems due to added headers on JS target
Before this change, missing User-Agent and Accept headers were automatically
added on all platforms. Setting the User-Agent header forces the browser to
do a CORS preflight (see 1) which fails if the HTTP endpoint is not
configured appropriate. It's not neccesary to set either header as the
browser sets them and so this commit disables that functionality on the JS
target.

1: https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS#Simple_requests
2018-07-04 01:56:44 +02:00
..
2d Merge pull request #18634 from groud/fix_control_child_of_node2d 2018-07-03 18:06:15 +02:00
3d Merge pull request #19205 from marcelofg55/audio_stream_pause 2018-07-03 17:23:53 +02:00
animation -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
audio Pause AudioStreamPlayers when SceneTree pauses 2018-06-03 14:01:47 -03:00
gui Merge pull request #17438 from Deluvi/get-word-pos-quote-fix 2018-07-03 18:28:47 +02:00
main Fix CORS problems due to added headers on JS target 2018-07-04 01:56:44 +02:00
resources Merge pull request #19398 from godotengine/remove-left-margin 2018-07-03 16:41:04 +02:00
register_scene_types.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
register_scene_types.h
scene_string_names.cpp -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
scene_string_names.h -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
SCsub