godot/main
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
..
app_icon.png
main_builders.py
main_timer_sync.cpp Fix negative delta arguments 2021-08-31 22:16:23 +02:00
main_timer_sync.h Rename iterations_per_second to physics_ticks_per_second 2021-08-11 02:37:02 +02:00
main.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
main.h Add project setting for agile input event flushing 2021-08-13 11:45:50 +02:00
performance.cpp Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
performance.h Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
SCsub
splash_editor.png
splash.png