godot/drivers
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
..
alsa
alsamidi
coreaudio
coremidi
gl_context Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
gles3 Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
png Build for 64-bit ARM by default when compiling or exporting for Android 2021-10-12 16:35:49 +02:00
pulseaudio Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 13:58:58 +02:00
spirv-reflect
unix Update Time documentation 2021-10-28 10:16:56 -05:00
vulkan Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
wasapi Merge pull request #53408 from EIRTeam/fix_wasapi_output_latency 2021-10-06 16:35:35 +02:00
windows Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master 2021-10-05 12:03:05 +02:00
winmidi
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00