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forward_clustered
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Merge pull request #54489 from briansemrau/texture-delete-update
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2022-01-19 10:10:54 +01:00 |
forward_mobile
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simplify formatting scripts, add a clang-tidy script, and run clang-tidy
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2022-01-29 04:41:03 -06:00 |
shaders
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Merge pull request #54574 from Ansraer/glow_map
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2022-01-26 13:39:51 +01:00 |
cluster_builder_rd.cpp
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cluster_builder_rd.h
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effects_rd.cpp
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add support for glow maps
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2022-01-20 16:47:25 +01:00 |
effects_rd.h
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add support for glow maps
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2022-01-20 16:47:25 +01:00 |
pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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Merge pull request #54489 from briansemrau/texture-delete-update
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2022-01-19 10:10:54 +01:00 |
renderer_canvas_render_rd.h
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Merge pull request #54489 from briansemrau/texture-delete-update
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2022-01-19 10:10:54 +01:00 |
renderer_compositor_rd.cpp
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Revert "Add new scaling modes for splash screen"
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2022-01-19 16:09:52 +01:00 |
renderer_compositor_rd.h
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Revert "Add new scaling modes for splash screen"
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2022-01-19 16:09:52 +01:00 |
renderer_scene_environment_rd.cpp
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add support for glow maps
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2022-01-20 16:47:25 +01:00 |
renderer_scene_environment_rd.h
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add support for glow maps
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2022-01-20 16:47:25 +01:00 |
renderer_scene_gi_rd.cpp
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Allow using between 1 and 8 cascades for SDFGI
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2022-01-17 16:49:02 +01:00 |
renderer_scene_gi_rd.h
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Allow using between 1 and 8 cascades for SDFGI
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2022-01-17 16:49:02 +01:00 |
renderer_scene_render_rd.cpp
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Merge pull request #54574 from Ansraer/glow_map
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2022-01-26 13:39:51 +01:00 |
renderer_scene_render_rd.h
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Merge pull request #54574 from Ansraer/glow_map
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2022-01-26 13:39:51 +01:00 |
renderer_scene_sky_rd.cpp
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Merge pull request #53954 from Chaosus/fix_quit_errors
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2022-01-25 20:09:52 +01:00 |
renderer_scene_sky_rd.h
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Merge pull request #54489 from briansemrau/texture-delete-update
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2022-01-19 10:10:54 +01:00 |
renderer_storage_rd.cpp
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Merge pull request #54489 from briansemrau/texture-delete-update
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2022-01-19 10:10:54 +01:00 |
renderer_storage_rd.h
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Merge pull request #54489 from briansemrau/texture-delete-update
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2022-01-19 10:10:54 +01:00 |
SCsub
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shader_rd.cpp
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shader_rd.h
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