godot/servers/visual
Juan Linietsky 89d87294db ability to shrink all images x2 on load
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
2016-05-04 12:37:07 -03:00
..
default_mouse_cursor.xpm
particle_system_sw.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
particle_system_sw.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
rasterizer_dummy.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
rasterizer_dummy.h ability to shrink all images x2 on load 2016-05-04 12:37:07 -03:00
rasterizer.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
rasterizer.h ability to shrink all images x2 on load 2016-05-04 12:37:07 -03:00
SCsub
shader_compiler.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_compiler.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_graph.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
shader_graph.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
shader_language.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
shader_language.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual_server_raster.cpp ability to shrink all images x2 on load 2016-05-04 12:37:07 -03:00
visual_server_raster.h ability to shrink all images x2 on load 2016-05-04 12:37:07 -03:00
visual_server_wrap_mt.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
visual_server_wrap_mt.h ability to shrink all images x2 on load 2016-05-04 12:37:07 -03:00