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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". |
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.. | ||
export | ||
app_uwp.cpp | ||
app_uwp.h | ||
context_egl_uwp.cpp | ||
context_egl_uwp.h | ||
detect.py | ||
joypad_uwp.cpp | ||
joypad_uwp.h | ||
logo.png | ||
os_uwp.cpp | ||
os_uwp.h | ||
platform_config.h | ||
README.md | ||
SCsub |
UWP platform port
Warning
The UWP platform port is not currently in a working state for the
master
branch, and may be dropped in the future.
This folder contains the C++ code for the Universal Windows Platform (UWP)
platform port. This is not to be confused with the "standard" Win32 port,
which is available in platform/windows
.
See also misc/dist/uwp_template
folder for the UWP
project template used for packaging the UWP export templates.
Documentation
- Compiling for Universal Windows Platform
- Instructions on building this platform port from source.
- Exporting for Universal Windows Platform
- Instructions on using the compiled export templates to export a project.