godot/core/os
2016-09-01 18:59:46 -03:00
..
copymem.cpp
copymem.h
dir_access.cpp
dir_access.h
file_access.cpp
file_access.h
input_event.cpp Show last added action on Input Map and implement InputEvent "==" 2016-08-28 15:18:13 +09:00
input_event.h Properly deliver localized coordinates when passing gui events through parents, closes #4215 2016-06-27 10:00:36 -03:00
input.cpp -Modified Input and added is_action_just_pressed() as well as is_action_just_released() 2016-09-01 18:59:46 -03:00
input.h -Modified Input and added is_action_just_pressed() as well as is_action_just_released() 2016-09-01 18:59:46 -03:00
keyboard.cpp Automatically turn on process callbacks if relevant callbacks in node exists 2016-08-07 20:08:15 -03:00
keyboard.h -Added yield nodes to visual script 2016-08-07 19:22:33 -03:00
main_loop.cpp
main_loop.h
memory_pool_dynamic_prealloc.cpp
memory_pool_dynamic_prealloc.h
memory_pool_dynamic_static.cpp
memory_pool_dynamic_static.h
memory_pool_dynamic.cpp
memory_pool_dynamic.h
memory_pool_static.cpp
memory_pool_static.h
memory.cpp
memory.h
mutex.cpp
mutex.h
os.cpp -Modified Input and added is_action_just_pressed() as well as is_action_just_released() 2016-09-01 18:59:46 -03:00
os.h -Modified Input and added is_action_just_pressed() as well as is_action_just_released() 2016-09-01 18:59:46 -03:00
SCsub
semaphore.cpp
semaphore.h
shell.cpp
shell.h
thread_dummy.cpp
thread_dummy.h
thread_safe.cpp
thread_safe.h
thread.cpp
thread.h Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 2016-06-25 10:41:23 -03:00