godot/editor/plugins/editor_preview_plugins.cpp
2023-07-14 20:04:21 +02:00

908 lines
31 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/**************************************************************************/
/* editor_preview_plugins.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_preview_plugins.h"
#include "core/config/project_settings.h"
#include "core/io/file_access_memory.h"
#include "core/io/resource_loader.h"
#include "core/os/os.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "servers/audio/audio_stream.h"
void post_process_preview(Ref<Image> p_image) {
if (p_image->get_format() != Image::FORMAT_RGBA8) {
p_image->convert(Image::FORMAT_RGBA8);
}
const int w = p_image->get_width();
const int h = p_image->get_height();
const int r = MIN(w, h) / 32;
const int r2 = r * r;
Color transparent = Color(0, 0, 0, 0);
for (int i = 0; i < r; i++) {
for (int j = 0; j < r; j++) {
int dx = i - r;
int dy = j - r;
if (dx * dx + dy * dy > r2) {
p_image->set_pixel(i, j, transparent);
p_image->set_pixel(w - 1 - i, j, transparent);
p_image->set_pixel(w - 1 - i, h - 1 - j, transparent);
p_image->set_pixel(i, h - 1 - j, transparent);
} else {
break;
}
}
}
}
bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Texture2D");
}
bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
return true;
}
Ref<Texture2D> EditorTexturePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
Ref<Image> img;
Ref<AtlasTexture> atex = p_from;
if (atex.is_valid()) {
Ref<Texture2D> tex = atex->get_atlas();
if (!tex.is_valid()) {
return Ref<Texture2D>();
}
Ref<Image> atlas = tex->get_image();
if (!atlas.is_valid()) {
return Ref<Texture2D>();
}
img = atlas->get_region(atex->get_region());
} else {
Ref<Texture2D> tex = p_from;
if (tex.is_valid()) {
img = tex->get_image();
if (img.is_valid()) {
img = img->duplicate();
}
}
}
if (img.is_null() || img->is_empty()) {
return Ref<Texture2D>();
}
p_metadata["dimensions"] = img->get_size();
img->clear_mipmaps();
if (img->is_compressed()) {
if (img->decompress() != OK) {
return Ref<Texture2D>();
}
} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
img->convert(Image::FORMAT_RGBA8);
}
Vector2 new_size = img->get_size();
if (new_size.x > p_size.x) {
new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
}
if (new_size.y > p_size.y) {
new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
}
Vector2i new_size_i(MAX(1, (int)new_size.x), MAX(1, (int)new_size.y));
img->resize(new_size_i.x, new_size_i.y, Image::INTERPOLATE_CUBIC);
post_process_preview(img);
return ImageTexture::create_from_image(img);
}
EditorTexturePreviewPlugin::EditorTexturePreviewPlugin() {
}
////////////////////////////////////////////////////////////////////////////
bool EditorImagePreviewPlugin::handles(const String &p_type) const {
return p_type == "Image";
}
Ref<Texture2D> EditorImagePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
Ref<Image> img = p_from;
if (img.is_null() || img->is_empty()) {
return Ref<Image>();
}
img = img->duplicate();
img->clear_mipmaps();
if (img->is_compressed()) {
if (img->decompress() != OK) {
return Ref<Image>();
}
} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
img->convert(Image::FORMAT_RGBA8);
}
Vector2 new_size = img->get_size();
if (new_size.x > p_size.x) {
new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
}
if (new_size.y > p_size.y) {
new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
}
img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
post_process_preview(img);
return ImageTexture::create_from_image(img);
}
EditorImagePreviewPlugin::EditorImagePreviewPlugin() {
}
bool EditorImagePreviewPlugin::generate_small_preview_automatically() const {
return true;
}
////////////////////////////////////////////////////////////////////////////
bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "BitMap");
}
Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
Ref<BitMap> bm = p_from;
if (bm->get_size() == Size2()) {
return Ref<Texture2D>();
}
Vector<uint8_t> data;
data.resize(bm->get_size().width * bm->get_size().height);
{
uint8_t *w = data.ptrw();
for (int i = 0; i < bm->get_size().width; i++) {
for (int j = 0; j < bm->get_size().height; j++) {
if (bm->get_bit(i, j)) {
w[j * (int)bm->get_size().width + i] = 255;
} else {
w[j * (int)bm->get_size().width + i] = 0;
}
}
}
}
Ref<Image> img = Image::create_from_data(bm->get_size().width, bm->get_size().height, false, Image::FORMAT_L8, data);
if (img->is_compressed()) {
if (img->decompress() != OK) {
return Ref<Texture2D>();
}
} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
img->convert(Image::FORMAT_RGBA8);
}
Vector2 new_size = img->get_size();
if (new_size.x > p_size.x) {
new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
}
if (new_size.y > p_size.y) {
new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
}
img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
post_process_preview(img);
return ImageTexture::create_from_image(img);
}
bool EditorBitmapPreviewPlugin::generate_small_preview_automatically() const {
return true;
}
EditorBitmapPreviewPlugin::EditorBitmapPreviewPlugin() {
}
///////////////////////////////////////////////////////////////////////////
bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "PackedScene");
}
Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
return generate_from_path(p_from->get_path(), p_size, p_metadata);
}
Ref<Texture2D> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
String temp_path = EditorPaths::get_singleton()->get_cache_dir();
String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
cache_base = temp_path.path_join("resthumb-" + cache_base);
//does not have it, try to load a cached thumbnail
String path = cache_base + ".png";
if (!FileAccess::exists(path)) {
return Ref<Texture2D>();
}
Ref<Image> img;
img.instantiate();
Error err = img->load(path);
if (err == OK) {
post_process_preview(img);
return ImageTexture::create_from_image(img);
} else {
return Ref<Texture2D>();
}
}
EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() {
}
//////////////////////////////////////////////////////////////////
void EditorMaterialPreviewPlugin::_generate_frame_started() {
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
RS::get_singleton()->request_frame_drawn_callback(callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_preview_done));
}
void EditorMaterialPreviewPlugin::_preview_done() {
preview_done.post();
}
bool EditorMaterialPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Material"); // Any material.
}
bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const {
return true;
}
Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
Ref<Material> material = p_from;
ERR_FAIL_COND_V(material.is_null(), Ref<Texture2D>());
if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_generate_frame_started), Object::CONNECT_ONE_SHOT);
preview_done.wait();
Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
RS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
img->convert(Image::FORMAT_RGBA8);
int thumbnail_size = MAX(p_size.x, p_size.y);
img->resize(thumbnail_size, thumbnail_size, Image::INTERPOLATE_CUBIC);
post_process_preview(img);
return ImageTexture::create_from_image(img);
}
return Ref<Texture2D>();
}
EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
scenario = RS::get_singleton()->scenario_create();
viewport = RS::get_singleton()->viewport_create();
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
RS::get_singleton()->viewport_set_scenario(viewport, scenario);
RS::get_singleton()->viewport_set_size(viewport, 128, 128);
RS::get_singleton()->viewport_set_transparent_background(viewport, true);
RS::get_singleton()->viewport_set_active(viewport, true);
viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
camera = RS::get_singleton()->camera_create();
RS::get_singleton()->viewport_attach_camera(viewport, camera);
RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
RS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
camera_attributes = RS::get_singleton()->camera_attributes_create();
RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, 1.0, 0.000032552); // Matches default CameraAttributesPhysical to work well with default DirectionalLight3Ds.
RS::get_singleton()->camera_set_camera_attributes(camera, camera_attributes);
}
light = RS::get_singleton()->directional_light_create();
light_instance = RS::get_singleton()->instance_create2(light, scenario);
RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
light2 = RS::get_singleton()->directional_light_create();
RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
sphere = RS::get_singleton()->mesh_create();
sphere_instance = RS::get_singleton()->instance_create2(sphere, scenario);
int lats = 32;
int lons = 32;
const double lat_step = Math_TAU / lats;
const double lon_step = Math_TAU / lons;
real_t radius = 1.0;
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
Vector<real_t> tangents;
Basis tt = Basis(Vector3(0, 1, 0), Math_PI * 0.5);
for (int i = 1; i <= lats; i++) {
double lat0 = lat_step * (i - 1) - Math_TAU / 4;
double z0 = Math::sin(lat0);
double zr0 = Math::cos(lat0);
double lat1 = lat_step * i - Math_TAU / 4;
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
for (int j = lons; j >= 1; j--) {
double lng0 = lon_step * (j - 1);
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
double lng1 = lon_step * j;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
Vector3 v[4] = {
Vector3(x1 * zr0, z0, y1 * zr0),
Vector3(x1 * zr1, z1, y1 * zr1),
Vector3(x0 * zr1, z1, y0 * zr1),
Vector3(x0 * zr0, z0, y0 * zr0)
};
#define ADD_POINT(m_idx) \
normals.push_back(v[m_idx]); \
vertices.push_back(v[m_idx] * radius); \
{ \
Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
uv /= Math_PI; \
uv *= 4.0; \
uv = uv * 0.5 + Vector2(0.5, 0.5); \
uvs.push_back(uv); \
} \
{ \
Vector3 t = tt.xform(v[m_idx]); \
tangents.push_back(t.x); \
tangents.push_back(t.y); \
tangents.push_back(t.z); \
tangents.push_back(1.0); \
}
ADD_POINT(0);
ADD_POINT(1);
ADD_POINT(2);
ADD_POINT(2);
ADD_POINT(3);
ADD_POINT(0);
}
}
Array arr;
arr.resize(RS::ARRAY_MAX);
arr[RS::ARRAY_VERTEX] = vertices;
arr[RS::ARRAY_NORMAL] = normals;
arr[RS::ARRAY_TANGENT] = tangents;
arr[RS::ARRAY_TEX_UV] = uvs;
RS::get_singleton()->mesh_add_surface_from_arrays(sphere, RS::PRIMITIVE_TRIANGLES, arr);
}
EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(sphere);
RS::get_singleton()->free(sphere_instance);
RS::get_singleton()->free(viewport);
RS::get_singleton()->free(light);
RS::get_singleton()->free(light_instance);
RS::get_singleton()->free(light2);
RS::get_singleton()->free(light_instance2);
RS::get_singleton()->free(camera);
RS::get_singleton()->free(camera_attributes);
RS::get_singleton()->free(scenario);
}
///////////////////////////////////////////////////////////////////////////
bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Script");
}
Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
Ref<Script> scr = p_from;
if (scr.is_null()) {
return Ref<Texture2D>();
}
String code = scr->get_source_code().strip_edges();
if (code.is_empty()) {
return Ref<Texture2D>();
}
List<String> kwors;
scr->get_language()->get_reserved_words(&kwors);
HashSet<String> control_flow_keywords;
HashSet<String> keywords;
for (const String &E : kwors) {
if (scr->get_language()->is_control_flow_keyword(E)) {
control_flow_keywords.insert(E);
} else {
keywords.insert(E);
}
}
int line = 0;
int col = 0;
int thumbnail_size = MAX(p_size.x, p_size.y);
Ref<Image> img = Image::create_empty(thumbnail_size, thumbnail_size, false, Image::FORMAT_RGBA8);
Color bg_color = EDITOR_GET("text_editor/theme/highlighting/background_color");
Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
Color text_color = EDITOR_GET("text_editor/theme/highlighting/text_color");
Color symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color");
Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
if (bg_color.a == 0) {
bg_color = Color(0, 0, 0, 0);
}
bg_color.a = MAX(bg_color.a, 0.2); // some background
img->fill(bg_color);
const int x0 = thumbnail_size / 8;
const int y0 = thumbnail_size / 8;
const int available_height = thumbnail_size - 2 * y0;
col = x0;
bool prev_is_text = false;
bool in_control_flow_keyword = false;
bool in_keyword = false;
bool in_comment = false;
for (int i = 0; i < code.length(); i++) {
char32_t c = code[i];
if (c > 32) {
if (col < thumbnail_size) {
Color color = text_color;
if (c == '#') {
in_comment = true;
}
if (in_comment) {
color = comment_color;
} else {
if (is_symbol(c)) {
//make symbol a little visible
color = symbol_color;
in_control_flow_keyword = false;
in_keyword = false;
} else if (!prev_is_text && is_ascii_identifier_char(c)) {
int pos = i;
while (is_ascii_identifier_char(code[pos])) {
pos++;
}
String word = code.substr(i, pos - i);
if (control_flow_keywords.has(word)) {
in_control_flow_keyword = true;
} else if (keywords.has(word)) {
in_keyword = true;
}
} else if (!is_ascii_identifier_char(c)) {
in_keyword = false;
}
if (in_control_flow_keyword) {
color = control_flow_keyword_color;
} else if (in_keyword) {
color = keyword_color;
}
}
Color ul = color;
ul.a *= 0.5;
img->set_pixel(col, y0 + line * 2, bg_color.blend(ul));
img->set_pixel(col, y0 + line * 2 + 1, color);
prev_is_text = is_ascii_identifier_char(c);
}
col++;
} else {
prev_is_text = false;
in_control_flow_keyword = false;
in_keyword = false;
if (c == '\n') {
in_comment = false;
col = x0;
line++;
if (line >= available_height / 2) {
break;
}
} else if (c == '\t') {
col += 3;
} else {
col++;
}
}
}
post_process_preview(img);
return ImageTexture::create_from_image(img);
}
EditorScriptPreviewPlugin::EditorScriptPreviewPlugin() {
}
///////////////////////////////////////////////////////////////////
bool EditorAudioStreamPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "AudioStream");
}
Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
Ref<AudioStream> stream = p_from;
ERR_FAIL_COND_V(stream.is_null(), Ref<Texture2D>());
Vector<uint8_t> img;
int w = p_size.x;
int h = p_size.y;
img.resize(w * h * 3);
uint8_t *imgdata = img.ptrw();
uint8_t *imgw = imgdata;
Ref<AudioStreamPlayback> playback = stream->instantiate_playback();
ERR_FAIL_COND_V(playback.is_null(), Ref<Texture2D>());
real_t len_s = stream->get_length();
if (len_s == 0) {
len_s = 60; //one minute audio if no length specified
}
int frame_length = AudioServer::get_singleton()->get_mix_rate() * len_s;
Vector<AudioFrame> frames;
frames.resize(frame_length);
playback->start();
playback->mix(frames.ptrw(), 1, frames.size());
playback->stop();
for (int i = 0; i < w; i++) {
real_t max = -1000;
real_t min = 1000;
int from = uint64_t(i) * frame_length / w;
int to = (uint64_t(i) + 1) * frame_length / w;
to = MIN(to, frame_length);
from = MIN(from, frame_length - 1);
if (to == from) {
to = from + 1;
}
for (int j = from; j < to; j++) {
max = MAX(max, frames[j].l);
max = MAX(max, frames[j].r);
min = MIN(min, frames[j].l);
min = MIN(min, frames[j].r);
}
int pfrom = CLAMP((min * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
int pto = CLAMP((max * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
for (int j = 0; j < h; j++) {
uint8_t *p = &imgw[(j * w + i) * 3];
if (j < pfrom || j > pto) {
p[0] = 100;
p[1] = 100;
p[2] = 100;
} else {
p[0] = 180;
p[1] = 180;
p[2] = 180;
}
}
}
//post_process_preview(img);
Ref<Image> image = Image::create_from_data(w, h, false, Image::FORMAT_RGB8, img);
return ImageTexture::create_from_image(image);
}
EditorAudioStreamPreviewPlugin::EditorAudioStreamPreviewPlugin() {
}
///////////////////////////////////////////////////////////////////////////
void EditorMeshPreviewPlugin::_generate_frame_started() {
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
RS::get_singleton()->request_frame_drawn_callback(callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_preview_done));
}
void EditorMeshPreviewPlugin::_preview_done() {
preview_done.post();
}
bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Mesh"); // Any mesh.
}
Ref<Texture2D> EditorMeshPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
Ref<Mesh> mesh = p_from;
ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture2D>());
RS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
AABB aabb = mesh->get_aabb();
Vector3 ofs = aabb.get_center();
aabb.position -= ofs;
Transform3D xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
real_t m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0) {
return Ref<Texture2D>();
}
m = 1.0 / m;
m *= 0.5;
xform.basis.scale(Vector3(m, m, m));
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
xform.origin.z -= rot_aabb.size.z * 2;
RS::get_singleton()->instance_set_transform(mesh_instance, xform);
RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_generate_frame_started), Object::CONNECT_ONE_SHOT);
preview_done.wait();
Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
RS::get_singleton()->instance_set_base(mesh_instance, RID());
img->convert(Image::FORMAT_RGBA8);
Vector2 new_size = img->get_size();
if (new_size.x > p_size.x) {
new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
}
if (new_size.y > p_size.y) {
new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
}
img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
post_process_preview(img);
return ImageTexture::create_from_image(img);
}
EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
scenario = RS::get_singleton()->scenario_create();
viewport = RS::get_singleton()->viewport_create();
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
RS::get_singleton()->viewport_set_scenario(viewport, scenario);
RS::get_singleton()->viewport_set_size(viewport, 128, 128);
RS::get_singleton()->viewport_set_transparent_background(viewport, true);
RS::get_singleton()->viewport_set_active(viewport, true);
viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
camera = RS::get_singleton()->camera_create();
RS::get_singleton()->viewport_attach_camera(viewport, camera);
RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
//RS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
RS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
camera_attributes = RS::get_singleton()->camera_attributes_create();
RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, 1.0, 0.000032552); // Matches default CameraAttributesPhysical to work well with default DirectionalLight3Ds.
RS::get_singleton()->camera_set_camera_attributes(camera, camera_attributes);
}
light = RS::get_singleton()->directional_light_create();
light_instance = RS::get_singleton()->instance_create2(light, scenario);
RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
light2 = RS::get_singleton()->directional_light_create();
RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//RS::get_singleton()->light_set_color(light2, RS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
//sphere = RS::get_singleton()->mesh_create();
mesh_instance = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
}
EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
//RS::get_singleton()->free(sphere);
RS::get_singleton()->free(mesh_instance);
RS::get_singleton()->free(viewport);
RS::get_singleton()->free(light);
RS::get_singleton()->free(light_instance);
RS::get_singleton()->free(light2);
RS::get_singleton()->free(light_instance2);
RS::get_singleton()->free(camera);
RS::get_singleton()->free(camera_attributes);
RS::get_singleton()->free(scenario);
}
///////////////////////////////////////////////////////////////////////////
void EditorFontPreviewPlugin::_generate_frame_started() {
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
RS::get_singleton()->request_frame_drawn_callback(callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_preview_done));
}
void EditorFontPreviewPlugin::_preview_done() {
preview_done.post();
}
bool EditorFontPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Font");
}
Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
Ref<Font> sampled_font = ResourceLoader::load(p_path);
ERR_FAIL_COND_V(sampled_font.is_null(), Ref<Texture2D>());
String sample;
static const String sample_base = U"12漢字ԱբΑαАбΑαאבابܐܒހށआআਆઆଆஆఆಆആආกิກິༀကႠა한글ᎣᐁᚁᚠᜀᜠᝀᝠកᠠᤁᥐAb😀";
for (int i = 0; i < sample_base.length(); i++) {
if (sampled_font->has_char(sample_base[i])) {
sample += sample_base[i];
}
}
if (sample.is_empty()) {
sample = sampled_font->get_supported_chars().substr(0, 6);
}
Vector2 size = sampled_font->get_string_size(sample, HORIZONTAL_ALIGNMENT_LEFT, -1, 50);
Vector2 pos;
pos.x = 64 - size.x / 2;
pos.y = 80;
const Color c = GLOBAL_GET("rendering/environment/defaults/default_clear_color");
const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0;
sampled_font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(fg, fg, fg));
RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Object::CONNECT_ONE_SHOT);
preview_done.wait();
RS::get_singleton()->canvas_item_clear(canvas_item);
Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
img->convert(Image::FORMAT_RGBA8);
Vector2 new_size = img->get_size();
if (new_size.x > p_size.x) {
new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
}
if (new_size.y > p_size.y) {
new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
}
img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
post_process_preview(img);
return ImageTexture::create_from_image(img);
}
Ref<Texture2D> EditorFontPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
String path = p_from->get_path();
if (!FileAccess::exists(path)) {
return Ref<Texture2D>();
}
return generate_from_path(path, p_size, p_metadata);
}
EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
viewport = RS::get_singleton()->viewport_create();
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
RS::get_singleton()->viewport_set_size(viewport, 128, 128);
RS::get_singleton()->viewport_set_active(viewport, true);
viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
canvas = RS::get_singleton()->canvas_create();
canvas_item = RS::get_singleton()->canvas_item_create();
RS::get_singleton()->viewport_attach_canvas(viewport, canvas);
RS::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
}
EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(canvas_item);
RS::get_singleton()->free(canvas);
RS::get_singleton()->free(viewport);
}
////////////////////////////////////////////////////////////////////////////
static const real_t GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR = 4.0;
bool EditorGradientPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Gradient");
}
bool EditorGradientPreviewPlugin::generate_small_preview_automatically() const {
return true;
}
Ref<Texture2D> EditorGradientPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
Ref<Gradient> gradient = p_from;
if (gradient.is_valid()) {
Ref<GradientTexture1D> ptex;
ptex.instantiate();
ptex->set_width(p_size.width * GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR * EDSCALE);
ptex->set_gradient(gradient);
return ImageTexture::create_from_image(ptex->get_image());
}
return Ref<Texture2D>();
}
EditorGradientPreviewPlugin::EditorGradientPreviewPlugin() {
}