godot/platform/windows
Rémi Verschelde b0f782a0e3 Disable driver fallback to GLES2 by default
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.

By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.

When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.

Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).

Fixes #26569.
2019-03-05 16:36:46 +01:00
..
export Use relative path property hint for windows export icon 2019-02-03 01:31:53 +01:00
context_gl_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
context_gl_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
crash_handler_windows.cpp Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
crash_handler_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
detect.py Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
godot_res.rc
godot_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
godot.ico
godot.natvis
joypad_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
joypad_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
key_mapping_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
key_mapping_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
lang_table.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png
os_windows.cpp Disable driver fallback to GLES2 by default 2019-03-05 16:36:46 +01:00
os_windows.h Ability to keep pumping messages while being debugged, may be a solution for #21431 2019-03-03 17:12:19 -03:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
platform_windows_builders.py
power_windows.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
SCsub Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
windows_terminal_logger.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
windows_terminal_logger.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00