godot/servers/rendering/renderer_rd
Markus Sauermann 890fdd56df Code simplifications
CPPcheck found most of them.

no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects

variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler

same if clause:
- ItemList

clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
..
effects Code simplifications 2023-06-21 22:37:26 +02:00
environment Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00
forward_clustered Apply reprojection in multiview for our cluster lookup 2023-06-21 11:17:01 +10:00
forward_mobile Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00
shaders Apply reprojection in multiview for our cluster lookup 2023-06-21 11:17:01 +10:00
spirv-reflect
storage_rd Fix invalid RID errors when freeing a mesh with blend shapes 2023-06-19 11:07:15 +03:00
cluster_builder_rd.cpp Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp Properly handle wireframe mode in RendererRD pipeline cache 2023-06-14 09:14:34 +02:00
pipeline_cache_rd.h Properly handle wireframe mode in RendererRD pipeline cache 2023-06-14 09:14:34 +02:00
renderer_canvas_render_rd.cpp Merge pull request #75181 from dalexeev/fix-light-only-mode 2023-05-27 17:28:29 +02:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Take 3D resolution scaling into account for mesh LOD 2023-05-20 16:40:16 -07:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h