godot/platform/linuxbsd
Rémi Verschelde 4e46e8beb7
Merge pull request #100464 from bruvzg/start_drag_port
Implement `window_start_drag` on Windows and Linux.
2024-12-18 00:39:56 +01:00
..
doc_classes
export Update the visibility for the custom templates for all platforms 2024-12-17 13:08:47 -08:00
wayland Implement window_start_drag on Windows and Linux. 2024-12-17 16:49:27 +02:00
x11 Implement window_start_drag on Windows and Linux. 2024-12-17 16:49:27 +02:00
crash_handler_linuxbsd.cpp
crash_handler_linuxbsd.h
dbus-so_wrap.c
dbus-so_wrap.h
detect.py SCons: Improve colored output 2024-12-10 11:44:48 -06:00
fontconfig-so_wrap.c
fontconfig-so_wrap.h
freedesktop_portal_desktop.cpp
freedesktop_portal_desktop.h
freedesktop_screensaver.cpp
freedesktop_screensaver.h
godot_linuxbsd.cpp
joypad_linux.cpp
joypad_linux.h
libudev-so_wrap.c
libudev-so_wrap.h
os_linuxbsd.cpp Ignore case when parse /proc/cpuinfo 2024-12-06 00:19:58 +08:00
os_linuxbsd.h
platform_config.h
platform_gl.h
platform_linuxbsd_builders.py
README.md
SCsub
speechd-so_wrap.c
speechd-so_wrap.h
tts_linux.cpp
tts_linux.h
xkbcommon-so_wrap.c
xkbcommon-so_wrap.h

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.