godot/scene/gui/spin_box.h
reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00

97 lines
3.4 KiB
C++

/*************************************************************************/
/* spin_box.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPIN_BOX_H
#define SPIN_BOX_H
#include "scene/gui/line_edit.h"
#include "scene/gui/range.h"
#include "scene/main/timer.h"
class SpinBox : public Range {
GDCLASS(SpinBox, Range);
LineEdit *line_edit;
int last_w = 0;
Timer *range_click_timer;
void _range_click_timeout();
void _release_mouse();
void _text_submitted(const String &p_string);
virtual void _value_changed(double) override;
String prefix;
String suffix;
void _line_edit_input(const Ref<InputEvent> &p_event);
struct Drag {
float base_val = 0.0;
bool allowed = false;
bool enabled = false;
Vector2 capture_pos;
float diff_y = 0.0;
} drag;
void _line_edit_focus_exit();
inline void _adjust_width_for_icon(const Ref<Texture2D> &icon);
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
static void _bind_methods();
public:
LineEdit *get_line_edit();
virtual Size2 get_minimum_size() const override;
void set_align(LineEdit::Align p_align);
LineEdit::Align get_align() const;
void set_editable(bool p_editable);
bool is_editable() const;
void set_suffix(const String &p_suffix);
String get_suffix() const;
void set_prefix(const String &p_prefix);
String get_prefix() const;
void apply();
SpinBox();
};
#endif // SPIN_BOX_H