godot/servers/rendering
2021-10-25 11:37:53 +02:00
..
renderer_rd Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering 2021-10-22 19:34:09 +02:00
rasterizer_dummy.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_canvas_cull.cpp Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00
renderer_canvas_cull.h Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_scene_cull.cpp Fix state inconsistencies in visibility dependencies. 2021-10-25 11:37:53 +02:00
renderer_scene_cull.h Fix state inconsistencies in visibility dependencies. 2021-10-25 11:37:53 +02:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Occlusion culling fixes 2021-09-10 18:15:10 +02:00
renderer_scene_render.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
renderer_scene_render.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene.cpp
renderer_scene.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_storage.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
renderer_storage.h
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers 2021-10-19 08:11:32 +02:00
renderer_viewport.h Allow any floating-point value as a 3D rendering scale option 2021-10-08 18:22:10 +02:00
rendering_device_binds.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
rendering_device_binds.h Use range iterators for Map 2021-09-30 15:09:12 -06:00
rendering_device.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
rendering_device.h Expose Vulkan internal values for access from extensions 2021-09-09 22:28:32 +10:00
rendering_server_default.cpp Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
rendering_server_default.h Allow any floating-point value as a 3D rendering scale option 2021-10-08 18:22:10 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp Prevent shader crash when passing constant expression to textureGather 2021-10-21 19:46:05 +03:00
shader_language.h Added few more built-ins to shader language 2021-10-13 20:27:36 +03:00
shader_types.cpp
shader_types.h
shader_warnings.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shader_warnings.h