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88c653a9e5
godot
/
scene
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2d
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Juan Linietsky
c650d4e19c
Merge branch 'master' of
https://github.com/godotengine/godot
2015-12-08 17:48:03 -03:00
..
animated_sprite.cpp
-fixes to animatedsprite used with atlas
2015-11-11 17:39:06 -03:00
animated_sprite.h
area_2d.cpp
area_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp
Added set_hidden method to Spatial and CanvasItem
2015-11-26 13:44:06 -08:00
canvas_item.h
Added set_hidden method to Spatial and CanvasItem
2015-11-26 13:44:06 -08:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp
made the exclusion of nodes from joints optional,
fixes
#3015
2015-12-08 17:47:12 -03:00
joints_2d.h
made the exclusion of nodes from joints optional,
fixes
#3015
2015-12-08 17:47:12 -03:00
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d_singleton.cpp
node_2d_singleton.h
node_2d.cpp
-remove Vector2.atan2() replaced by Vector2.angle(),
fixes
#2260
2015-11-19 10:41:20 -03:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp
-remove Vector2.atan2() replaced by Vector2.angle(),
fixes
#2260
2015-11-19 10:41:20 -03:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
-remove Vector2.atan2() replaced by Vector2.angle(),
fixes
#2260
2015-11-19 10:41:20 -03:00
ray_cast_2d.h
Add type mask property to RayCast2D
2015-10-10 05:46:47 +02:00
remote_transform_2d.cpp
remote_transform_2d.h
sample_player_2d.cpp
Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D
2015-09-26 21:06:12 +02:00
sample_player_2d.h
screen_button.cpp
screen_button.h
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00
sound_player_2d.cpp
sound_player_2d.h
sprite.cpp
-A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
sprite.h
tile_map.cpp
Fix for negative coords. Regarding issue
#2665
2015-10-24 21:47:48 -04:00
tile_map.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h