godot/main
Guilherme Felipe c709dfdf06 [Input] Release keys/actions pressed if window loses focus
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-27 12:05:12 -03:00
..
tests Fix as operator generating opcode 38 errors 2019-04-10 13:18:50 +03:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2019-03-06 17:13:40 +01:00
godotcontrollerdb.txt
input_default.cpp [Input] Release keys/actions pressed if window loses focus 2019-04-27 12:05:12 -03:00
input_default.h [Input] Release keys/actions pressed if window loses focus 2019-04-27 12:05:12 -03:00
main_builders.py
main_timer_sync.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main_timer_sync.h Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main.cpp Merge pull request #26830 from KidRigger/physics_fps_bug 2019-04-05 16:56:29 +02:00
main.h Make recursive nature of iteration not fail. 2019-01-24 13:09:05 -03:00
performance.cpp Add missing enum value to Performance::get_monitor_type 2019-04-22 15:15:09 +02:00
performance.h Add a monitor for the orphan nodes 2019-04-17 23:13:16 +02:00
SCsub
splash_editor.png Donors: Remove GameDev.tv from splash screen 2019-01-16 13:12:49 +01:00
splash.png