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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
46 lines
2.4 KiB
XML
46 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeIntUniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A scalar integer uniform to be used within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code]uniform int[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
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A default value to be assigned within the shader.
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</member>
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<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
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Enables usage of the [member default_value].
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</member>
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<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntUniform.Hint" default="0">
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A hint applied to the uniform, which controls the values it can take when set through the inspector.
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</member>
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<member name="max" type="int" setter="set_max" getter="get_max" default="100">
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Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
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</member>
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<member name="min" type="int" setter="set_min" getter="get_min" default="0">
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Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
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</member>
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<member name="step" type="int" setter="set_step" getter="get_step" default="1">
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Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP].
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</member>
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</members>
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<constants>
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<constant name="HINT_NONE" value="0" enum="Hint">
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No hint used.
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</constant>
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<constant name="HINT_RANGE" value="1" enum="Hint">
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A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.
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</constant>
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<constant name="HINT_RANGE_STEP" value="2" enum="Hint">
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A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
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</constant>
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<constant name="HINT_MAX" value="3" enum="Hint">
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Represents the size of the [enum Hint] enum.
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</constant>
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</constants>
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</class>
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