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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
138 lines
5.7 KiB
C++
138 lines
5.7 KiB
C++
/*************************************************************************/
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/* engine_debugger.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ENGINE_DEBUGGER_H
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#define ENGINE_DEBUGGER_H
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#include "core/string/string_name.h"
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#include "core/string/ustring.h"
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#include "core/templates/map.h"
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#include "core/templates/vector.h"
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#include "core/variant/array.h"
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#include "core/variant/variant.h"
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class RemoteDebuggerPeer;
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class ScriptDebugger;
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class EngineDebugger {
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public:
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typedef void (*ProfilingToggle)(void *p_user, bool p_enable, const Array &p_opts);
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typedef void (*ProfilingTick)(void *p_user, float p_frame_time, float p_process_time, float p_physics_time, float p_physics_frame_time);
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typedef void (*ProfilingAdd)(void *p_user, const Array &p_arr);
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typedef Error (*CaptureFunc)(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
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typedef RemoteDebuggerPeer *(*CreatePeerFunc)(const String &p_uri);
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class Profiler {
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friend class EngineDebugger;
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ProfilingToggle toggle = nullptr;
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ProfilingAdd add = nullptr;
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ProfilingTick tick = nullptr;
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void *data = nullptr;
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bool active = false;
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public:
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Profiler() {}
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Profiler(void *p_data, ProfilingToggle p_toggle, ProfilingAdd p_add, ProfilingTick p_tick) {
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data = p_data;
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toggle = p_toggle;
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add = p_add;
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tick = p_tick;
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}
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};
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class Capture {
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friend class EngineDebugger;
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CaptureFunc capture = nullptr;
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void *data = nullptr;
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public:
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Capture() {}
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Capture(void *p_data, CaptureFunc p_capture) {
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data = p_data;
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capture = p_capture;
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}
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};
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private:
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float frame_time = 0.0;
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float process_time = 0.0;
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float physics_time = 0.0;
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float physics_frame_time = 0.0;
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uint32_t poll_every = 0;
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protected:
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static EngineDebugger *singleton;
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static ScriptDebugger *script_debugger;
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static Map<StringName, Profiler> profilers;
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static Map<StringName, Capture> captures;
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static Map<String, CreatePeerFunc> protocols;
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public:
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_FORCE_INLINE_ static EngineDebugger *get_singleton() { return singleton; }
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_FORCE_INLINE_ static bool is_active() { return singleton != nullptr && script_debugger != nullptr; }
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_FORCE_INLINE_ static ScriptDebugger *get_script_debugger() { return script_debugger; };
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static void initialize(const String &p_uri, bool p_skip_breakpoints, Vector<String> p_breakpoints);
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static void deinitialize();
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static void register_profiler(const StringName &p_name, const Profiler &p_profiler);
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static void unregister_profiler(const StringName &p_name);
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static bool is_profiling(const StringName &p_name);
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static bool has_profiler(const StringName &p_name);
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static void profiler_add_frame_data(const StringName &p_name, const Array &p_data);
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static void register_message_capture(const StringName &p_name, Capture p_func);
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static void unregister_message_capture(const StringName &p_name);
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static bool has_capture(const StringName &p_name);
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static void register_uri_handler(const String &p_protocol, CreatePeerFunc p_func);
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void iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, float p_physics_frame_time);
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void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
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Error capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured);
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void line_poll();
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virtual void poll_events(bool p_is_idle) {}
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virtual void send_message(const String &p_msg, const Array &p_data) = 0;
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virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type) = 0;
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virtual void debug(bool p_can_continue = true, bool p_is_error_breakpoint = false) = 0;
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virtual ~EngineDebugger();
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};
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#endif // ENGINE_DEBUGGER_H
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