godot/servers/rendering/renderer_rd/storage_rd
2022-12-21 14:06:05 -07:00
..
forward_id_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
forward_id_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.cpp Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings 2022-11-06 10:49:55 -08:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
material_storage.h Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
mesh_storage.cpp Merge pull request #70091 from clayjohn/bone-aabbs 2022-12-17 12:32:32 +01:00
mesh_storage.h Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain 2022-12-14 19:32:19 -08:00
particles_storage.cpp Ensure that particles are processed at least once before being used 2022-12-21 14:06:05 -07:00
particles_storage.h Ensure that particles are processed at least once before being used 2022-12-21 14:06:05 -07:00
render_buffer_custom_data_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
render_scene_buffers_rd.cpp Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
render_scene_buffers_rd.h Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
render_scene_data_rd.cpp Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
render_scene_data_rd.h Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
SCsub
texture_storage.cpp Merge pull request #65376 from reduz/astc-support 2022-12-20 12:44:30 +01:00
texture_storage.h Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
utilities.cpp Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
utilities.h Prevent windows from having a size greater than device limit 2022-09-04 22:48:54 +02:00