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forward_id_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
forward_id_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
light_storage.cpp
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Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings
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2022-11-06 10:49:55 -08:00 |
light_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
material_storage.cpp
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Implement render_target_was_used API so that Viewports can properly check if they have been used.
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2022-12-16 09:50:45 -08:00 |
material_storage.h
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Implement render_target_was_used API so that Viewports can properly check if they have been used.
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2022-12-16 09:50:45 -08:00 |
mesh_storage.cpp
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Merge pull request #70091 from clayjohn/bone-aabbs
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2022-12-17 12:32:32 +01:00 |
mesh_storage.h
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Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
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2022-12-14 19:32:19 -08:00 |
particles_storage.cpp
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Ensure that particles are processed at least once before being used
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2022-12-21 14:06:05 -07:00 |
particles_storage.h
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Ensure that particles are processed at least once before being used
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2022-12-21 14:06:05 -07:00 |
render_buffer_custom_data_rd.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
render_scene_buffers_rd.cpp
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Adding getters to RenderTarget and implementing override functionality for XR
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2022-10-05 11:37:49 +11:00 |
render_scene_buffers_rd.h
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Adding getters to RenderTarget and implementing override functionality for XR
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2022-10-05 11:37:49 +11:00 |
render_scene_data_rd.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
render_scene_data_rd.h
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
SCsub
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texture_storage.cpp
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Merge pull request #65376 from reduz/astc-support
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2022-12-20 12:44:30 +01:00 |
texture_storage.h
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Implement render_target_was_used API so that Viewports can properly check if they have been used.
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2022-12-16 09:50:45 -08:00 |
utilities.cpp
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Add call_deferred() method to Callable
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2022-11-04 17:24:34 +01:00 |
utilities.h
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Prevent windows from having a size greater than device limit
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2022-09-04 22:48:54 +02:00 |