godot/core/object
Micky 885f2a4eca Fix unable to disconnect signal in Editor once created
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08 13:36:48 +01:00
..
callable_method_pointer.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
callable_method_pointer.h Add callable_mp_static 2022-05-22 15:36:34 +02:00
class_db.cpp Fix default values on virtual classes causing errors in projects 2022-11-09 01:59:53 -06:00
class_db.h Clean-up array editing 2022-08-02 23:36:02 +02:00
make_virtuals.py Fix const qualifier for parameters in GDExtension api functions 2022-12-02 23:00:01 +01:00
message_queue.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
message_queue.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
method_bind.cpp Fix _unnamed_arg so that arguments defined by GDExtension show up in docs. 2022-10-12 21:23:34 +13:00
method_bind.h Fix const qualifier for parameters in GDExtension api functions 2022-12-02 23:00:01 +01:00
object_id.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
object.cpp Add missing public property_*_revert getters 2022-11-29 23:07:40 +03:00
object.h Fix unable to disconnect signal in Editor once created 2022-12-08 13:36:48 +01:00
ref_counted.cpp Rename and expose RefCounted::get_reference_count() 2022-09-21 21:18:54 +01:00
ref_counted.h Rename and expose RefCounted::get_reference_count() 2022-09-21 21:18:54 +01:00
script_language_extension.cpp added missing virtual to ScriptExtension 2022-08-20 06:29:39 -04:00
script_language_extension.h Fix const qualifier for parameters in GDExtension api functions 2022-12-02 23:00:01 +01:00
script_language.cpp Fixes inability to assign script after clearing 2022-11-21 19:43:46 -05:00
script_language.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Fix nested actions in EditorUndoRedoManager 2022-10-28 02:54:55 +02:00
undo_redo.h Fix nested actions in EditorUndoRedoManager 2022-10-28 02:54:55 +02:00
worker_thread_pool.cpp Fixes HashMap::erase related race condition in WorkerThreadPool when Physics 2D or 3D is selected to run on a separate thread. 2022-10-20 17:47:20 +01:00
worker_thread_pool.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00