godot/platform/windows
2024-07-16 23:46:37 +08:00
..
doc_classes D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
export D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
console_wrapper_windows.cpp
crash_handler_windows_seh.cpp
crash_handler_windows_signal.cpp
crash_handler_windows.h
detect.py D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
display_server_windows.cpp Merge pull request #93733 from alvinhochun/windows-restore-sizing 2024-07-11 09:40:58 +02:00
display_server_windows.h Fix caret can disappear from script editor 2024-07-08 07:11:17 -04:00
gl_manager_windows_angle.cpp
gl_manager_windows_angle.h
gl_manager_windows_native.cpp Tweak warning messages related to V-Sync on OpenGL 2024-06-16 21:22:10 +02:00
gl_manager_windows_native.h
godot_console.ico
godot_res_wrap.rc
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
msvs.py
native_menu_windows.cpp [NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method. 2024-07-08 11:20:28 +03:00
native_menu_windows.h [NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method. 2024-07-08 11:20:28 +03:00
os_windows.cpp Support GPU preference for MS Store packaged apps 2024-07-16 23:46:37 +08:00
os_windows.h Respect integrated GPU preference in Windows Settings 2024-07-16 23:46:37 +08:00
platform_config.h
platform_gl.h
platform_windows_builders.py
README.md
rendering_context_driver_vulkan_windows.cpp
rendering_context_driver_vulkan_windows.h
SCsub D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
tts_windows.cpp
tts_windows.h
wgl_detect_version.cpp
wgl_detect_version.h
windows_terminal_logger.cpp
windows_terminal_logger.h
windows_utils.cpp Fix type-limits warning in windows_utils 2024-06-22 23:04:00 +02:00
windows_utils.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation