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godot/modules
2021-07-29 22:56:19 -07:00
..
basis_universal
bmp
bullet Ensure KinematicBodies only interact with other Bodies with matching mask. 2021-07-19 17:03:43 +01:00
camera Fix various typos with codespell 2021-07-25 11:21:51 +02:00
csg Fix CSGSphere3D mesh creation 2021-07-26 00:09:52 -04:00
cvtt
dds
denoise
enet [Net] Refactor ENetMultiplayerPeer to use ENet wrappers. 2021-07-29 10:59:00 +02:00
etcpak
fbx Fix various typos with codespell 2021-07-25 11:21:51 +02:00
freetype
gdnative Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gdscript Fix LSP reporting wrong types 2021-07-26 16:26:23 -04:00
glslang Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
gltf In glTF2 animations, log spam less when running. 2021-07-29 22:56:19 -07:00
gridmap Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
hdr
jpg
jsonrpc
lightmapper_rd Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
mbedtls
meshoptimizer
minimp3
mobile_vr
mono Merge pull request from raulsntos/fix-csharp-split 2021-07-29 23:04:39 +02:00
navigation Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
ogg
opensimplex Optimize StringName usage 2021-07-18 21:20:02 -03:00
opus
pvr
raycast
regex
squish
stb_vorbis
svg
text_server_adv Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
text_server_fb Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
tga
theora
tinyexr
upnp
vhacd
visual_script Merge pull request from Gallilus/VisualScript-drop-preload-nodes-change-action-name 2021-07-26 08:29:31 +02:00
vorbis
webm
webp
webrtc Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
websocket [Net] Add generate_unique_id to MultiplayerPeer. 2021-07-29 10:40:03 +02:00
webxr Fix various typos with codespell 2021-07-25 11:21:51 +02:00
xatlas_unwrap
modules_builders.py
register_module_types.h
SCsub