mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
23 lines
1.0 KiB
XML
23 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ViewportTexture" inherits="Texture2D" version="4.0">
|
|
<brief_description>
|
|
Texture which displays the content of a [Viewport].
|
|
</brief_description>
|
|
<description>
|
|
Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene.
|
|
To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
|
|
<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")">
|
|
The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|