godot/servers/visual
Aaron Franke 4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
..
rasterizer.cpp
rasterizer.h Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_language.cpp Fix warnings about unhandled enum value in switch [-Wswitch] 2018-09-27 18:34:30 +02:00
shader_language.h Set uniform default values in inspector 2018-09-13 23:05:33 +02:00
shader_types.cpp -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 2018-09-23 12:14:50 -03:00
shader_types.h
visual_server_canvas.cpp
visual_server_canvas.h
visual_server_global.cpp
visual_server_global.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp -Lightmap and lightmap capture support for GLES2 2018-09-28 20:33:18 -03:00
visual_server_raster.h Fix various Clang 7 warnings about unused stuff 2018-10-01 17:32:12 +02:00
visual_server_scene.cpp Remove redundant "== false" code 2018-10-06 16:20:41 -04:00
visual_server_scene.h Remove redundant "== false" code 2018-10-06 16:20:41 -04:00
visual_server_viewport.cpp
visual_server_viewport.h Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] 2018-10-02 13:40:17 +02:00
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h -Lightmap and lightmap capture support for GLES2 2018-09-28 20:33:18 -03:00