godot/scene/3d
Rémi Verschelde 8804eb8c06
Merge pull request #21707 from JFonS/fix_instanced_selection
Fix selection of instanced scenes in 3D
2018-09-05 18:11:56 +02:00
..
area.cpp Improve ClassDB information for some some signal parameters 2018-09-01 18:05:51 +08:00
area.h
arvr_nodes.cpp
arvr_nodes.h
audio_stream_player_3d.cpp Restrict set_pitch_scale to positive scales for AudioStreamPlayer* 2018-08-22 00:11:53 +02:00
audio_stream_player_3d.h
baked_lightmap.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
baked_lightmap.h
bone_attachment.cpp
bone_attachment.h
camera.cpp Add missing BIND_ENUM_CONSTANT to ClippedCamera 2018-08-23 13:53:05 -03:00
camera.h Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. 2018-08-21 15:31:23 -03:00
collision_object.cpp Improve ClassDB information for some some signal parameters 2018-09-01 18:05:51 +08:00
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h
cpu_particles.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
cpu_particles.h Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
gi_probe.cpp
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp
light.h
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp
navigation_mesh.h
navigation.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
navigation.h
particles.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
particles.h Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
path.cpp
path.h
physics_body.cpp PhysicsBody: Don't create PhysicsMaterial override for default friction/bounce 2018-09-02 15:08:43 +02:00
physics_body.h Added ray shape and move_and_slide with snapping on 3D. 2018-08-19 13:45:23 +02:00
physics_joint.cpp Added possibility to create joints with only one body 2018-08-16 08:23:08 +02:00
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. 2018-08-21 15:31:23 -03:00
ray_cast.h Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. 2018-08-21 15:31:23 -03:00
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp Switched AnimatedTexture to a readers-writers lock, solves a race condition and fixes #20221 2018-08-23 13:28:36 -03:00
remote_transform.h
room_instance.cpp
room_instance.h
scenario_fx.cpp
scenario_fx.h
SCsub
skeleton.cpp Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 2018-08-06 22:35:09 -03:00
skeleton.h Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 2018-08-06 22:35:09 -03:00
soft_body.cpp Add missing copyright headers 2018-08-29 22:41:17 +02:00
soft_body.h Add missing copyright headers 2018-08-29 22:41:17 +02:00
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp Fix selection of instanced scenes in 3D 2018-09-02 22:31:03 +02:00
spatial.h Fix selection of instanced scenes in 3D 2018-09-02 22:31:03 +02:00
spring_arm.cpp added spring arm node. 2018-08-18 14:34:42 +02:00
spring_arm.h added spring arm node. 2018-08-18 14:34:42 +02:00
sprite_3d.cpp
sprite_3d.h
vehicle_body.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
vehicle_body.h
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp
visual_instance.h
voxel_light_baker.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
voxel_light_baker.h