godot/editor/debugger
Fabio Alessandrelli 87f4bbd668 [Debugger] Move most profilers to ServersDebugger.
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
..
debug_adapter Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_debugger_inspector.cpp String: Add contains(). 2022-02-04 01:28:02 +05:45
editor_debugger_inspector.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_debugger_node.cpp Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
editor_debugger_node.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_debugger_server.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_debugger_server.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_debugger_tree.cpp Rename String::is_subsequence_ofi to String::is_subsequence_ofn 2022-01-26 18:03:56 -05:00
editor_debugger_tree.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_network_profiler.cpp [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
editor_network_profiler.h [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
editor_performance_profiler.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_performance_profiler.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_profiler.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
editor_profiler.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_visual_profiler.cpp Rename TextureRect.expand to ignore_texture_size 2022-01-07 20:21:17 +01:00
editor_visual_profiler.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
script_editor_debugger.cpp [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
script_editor_debugger.h Add global breakpoint list 2022-01-15 15:30:08 +00:00
SCsub