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28c4afeb57
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there. |
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2d | ||
3d | ||
gui/drag_and_drop | ||
misc | ||
viewport |