godot/scene
Josh Chandler 879f84d8f8 add viewport.get_camera_2d()
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
2021-07-03 15:08:17 -04:00
..
2d add viewport.get_camera_2d() 2021-07-03 15:08:17 -04:00
3d add viewport.get_camera_2d() 2021-07-03 15:08:17 -04:00
animation Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of 2021-06-29 12:07:25 +02:00
gui Merge pull request #49468 from menip/FixGetScreenPosition 2021-07-03 14:29:20 +02:00
main add viewport.get_camera_2d() 2021-07-03 15:08:17 -04:00
resources Add compatibility with old mesh formats 2021-07-02 12:34:54 -03:00
register_scene_types.cpp Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
scene_string_names.h Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00