godot/servers
Rémi Verschelde 4e1d91f4d3
Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
Rewrote raster DOF shader to using BOKEH
2021-08-14 14:44:23 +02:00
..
audio
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
physics_3d Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
rendering Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster 2021-08-14 14:44:23 +02:00
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp
display_server.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
physics_server_2d.h Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
physics_server_3d.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_server_3d.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp Use the Unicode multiplication symbol where relevant 2021-08-12 21:45:33 +02:00
rendering_server.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
SCsub
server_wrap_mt_common.h
text_server.cpp Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
text_server.h Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
xr_server.cpp
xr_server.h