godot/platform/uwp
Stefano Bonicatti c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00
..
export Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
app.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
app.h Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
detect.py Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
gl_context_egl.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
gl_context_egl.h
joypad_uwp.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
joypad_uwp.h
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
os_uwp.h Return and repair file logging 2017-11-21 16:43:44 +07:00
platform_config.h
power_uwp.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
power_uwp.h
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
thread_uwp.cpp
thread_uwp.h