godot/scene/2d
2020-03-20 09:34:53 +01:00
..
animated_sprite.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animated_sprite.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
area_2d.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
area_2d.h
audio_stream_player_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fix inverted use of Camera2D.offset_v 2020-02-29 16:50:33 -07:00
camera_2d.h
canvas_item.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
canvas_item.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
collision_polygon_2d.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
collision_shape_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
collision_shape_2d.h
cpu_particles_2d.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
cpu_particles_2d.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
joints_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
joints_2d.h
light_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
light_2d.h
light_occluder_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
light_occluder_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
line_2d.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
line_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp Added missing destructor for Navigation2D 2020-02-25 23:43:59 +01:00
navigation_2d.h Added missing destructor for Navigation2D 2020-02-25 23:43:59 +01:00
navigation_agent_2d.cpp Fixes navigation path reset 2020-03-19 18:05:31 +01:00
navigation_agent_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_polygon.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
navigation_polygon.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
node_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
particles_2d.h
path_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
physics_body_2d.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
polygon_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
polygon_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
position_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
skeleton_2d.h
sprite.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
sprite.h
tile_map.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
tile_map.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
touch_screen_button.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
touch_screen_button.h
visibility_notifier_2d.cpp Fix visibility enabler flag toggling 2020-03-17 17:46:18 +01:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h