godot/modules/csg/csg.cpp
K. S. Ernest (iFire) Lee fda444bb01 Add csg boolean operators using elalish/manifold.
Uses MeshGL64 for more floating point precision.

Co-Authored-By: 31 <31eee384@gmail.com>
Co-Authored-By: Claudio Z <120678869+cloudofoz@users.noreply.github.com>
2024-11-28 06:26:52 -08:00

126 lines
4.4 KiB
C++

/**************************************************************************/
/* csg.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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#include "csg.h"
#include "core/math/geometry_2d.h"
#include "core/math/math_funcs.h"
#include "core/templates/sort_array.h"
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/surface_tool.h"
#include "thirdparty/manifold/include/manifold/manifold.h"
// CSGBrush
void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_flip_faces) {
faces.clear();
int vc = p_vertices.size();
ERR_FAIL_COND((vc % 3) != 0);
const Vector3 *rv = p_vertices.ptr();
int uvc = p_uvs.size();
const Vector2 *ruv = p_uvs.ptr();
int sc = p_smooth.size();
const bool *rs = p_smooth.ptr();
int mc = p_materials.size();
const Ref<Material> *rm = p_materials.ptr();
int ic = p_flip_faces.size();
const bool *ri = p_flip_faces.ptr();
HashMap<Ref<Material>, int> material_map;
faces.resize(p_vertices.size() / 3);
for (int i = 0; i < faces.size(); i++) {
Face &f = faces.write[i];
f.vertices[0] = rv[i * 3 + 0];
f.vertices[1] = rv[i * 3 + 1];
f.vertices[2] = rv[i * 3 + 2];
if (uvc == vc) {
f.uvs[0] = ruv[i * 3 + 0];
f.uvs[1] = ruv[i * 3 + 1];
f.uvs[2] = ruv[i * 3 + 2];
}
if (sc == vc / 3) {
f.smooth = rs[i];
} else {
f.smooth = false;
}
if (ic == vc / 3) {
f.invert = ri[i];
} else {
f.invert = false;
}
if (mc == vc / 3) {
Ref<Material> mat = rm[i];
if (mat.is_valid()) {
HashMap<Ref<Material>, int>::ConstIterator E = material_map.find(mat);
if (E) {
f.material = E->value;
} else {
f.material = material_map.size();
material_map[mat] = f.material;
}
} else {
f.material = -1;
}
}
}
materials.resize(material_map.size());
for (const KeyValue<Ref<Material>, int> &E : material_map) {
materials.write[E.value] = E.key;
}
_regen_face_aabbs();
}
void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform3D &p_xform) {
faces = p_brush.faces;
materials = p_brush.materials;
for (int i = 0; i < faces.size(); i++) {
for (int j = 0; j < 3; j++) {
faces.write[i].vertices[j] = p_xform.xform(p_brush.faces[i].vertices[j]);
}
}
_regen_face_aabbs();
}