godot/modules/websocket/emws_server.h
Fabio Alessandrelli d75e0de729 Fix HTML5 build after 67a4c30.
I messed up a rebase and a commit was partly skipped
2019-10-15 14:15:02 +02:00

65 lines
3.0 KiB
C++

/*************************************************************************/
/* emws_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EMWSSERVER_H
#define EMWSSERVER_H
#ifdef JAVASCRIPT_ENABLED
#include "core/reference.h"
#include "emws_peer.h"
#include "websocket_server.h"
class EMWSServer : public WebSocketServer {
GDCIIMPL(EMWSServer, WebSocketServer);
public:
Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
Error listen(int p_port, Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false);
void stop();
bool is_listening() const;
bool has_peer(int p_id) const;
Ref<WebSocketPeer> get_peer(int p_id) const;
IP_Address get_peer_address(int p_peer_id) const;
int get_peer_port(int p_peer_id) const;
void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
int get_max_packet_size() const;
virtual void poll();
virtual PoolVector<String> get_protocols() const;
EMWSServer();
~EMWSServer();
};
#endif
#endif // LWSSERVER_H