mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
d52b70fb5e
Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
33 lines
811 B
Python
33 lines
811 B
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
Import('env_modules')
|
|
|
|
env_squish = env_modules.Clone()
|
|
|
|
# Thirdparty source files
|
|
if env['builtin_squish']:
|
|
thirdparty_dir = "#thirdparty/squish/"
|
|
thirdparty_sources = [
|
|
"alpha.cpp",
|
|
"clusterfit.cpp",
|
|
"colourblock.cpp",
|
|
"colourfit.cpp",
|
|
"colourset.cpp",
|
|
"maths.cpp",
|
|
"rangefit.cpp",
|
|
"singlecolourfit.cpp",
|
|
"squish.cpp",
|
|
]
|
|
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
env_squish.Prepend(CPPPATH=[thirdparty_dir])
|
|
|
|
env_thirdparty = env_squish.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
|
|
|
# Godot source files
|
|
env_squish.add_source_files(env.modules_sources, "*.cpp")
|